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Re: downhill - gravity powered racing game prototype [Re: Slin] #423198
05/25/13 13:56
05/25/13 13:56
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Don't panic! I have not even ordered. I want to wait until it gets a higher resolution.


no science involved
Re: downhill - gravity powered racing game prototype [Re: fogman] #423394
05/29/13 08:04
05/29/13 08:04
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
How have you done the text on Texture? laugh


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: downhill - gravity powered racing game prototype [Re: Rackscha] #423416
05/29/13 14:05
05/29/13 14:05
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline OP
Serious User
txesmi  Offline OP
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
Originally Posted By: Rackscha
How have you done the text on Texture? laugh


With a render target of a panel set as skin of the mesh.

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