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Re: What are you working on? [Re: Roxas] #412275
11/24/12 20:49
11/24/12 20:49
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Just started to use a graphics tablet today.
yes, that's the best thing for painting, and i use Blender with Tablet also (mouse just to zomm in/out) , 3D coat and sculptris i sculpt with tablet indeed.

For characters you can use some basic body base, why not minimalist and put more effort on clotes items something like that :

If you want specific bodys, faces you'll have more work indeed !
if you use Low poly and good painting skills , yes you can also follow original game design or some Warcraft character like ?


Last edited by ratchet; 11/24/12 20:54.
Re: What are you working on? [Re: ratchet] #412278
11/24/12 21:09
11/24/12 21:09
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Originally Posted By: ratchet
Just started to use a graphics tablet today.
yes, that's the best thing for painting, and i use Blender with Tablet also (mouse just to zomm in/out) , 3D coat and sculptris i sculpt with tablet indeed.


Yeah, i dont know what I'd do without my tablet. I could use a bigger one though, Ihad a bigger one, but it didnt have as many features as my wacom.

Re: What are you working on? [Re: Roxas] #412297
11/25/12 08:41
11/25/12 08:41
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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@Slin - yes, but that would require the Pro version to be bought, and I do not plan it until its price is not lowered...

@Roxas - use the free MSI-Afterburner pack, I just tried it and works fine. you can capture the video as uncompressed to keep frame rate high enough and balanced, and convert it by e.g. the free Microsoft Movie Maker.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #412298
11/25/12 09:47
11/25/12 09:47
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
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@Sivan It does not require the pro version.
I'm an idiot and you are all invited to make fun of me.

Last edited by JustSid; 11/27/12 14:20.

Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
Re: What are you working on? [Re: WretchedSid] #412301
11/25/12 11:04
11/25/12 11:04
Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
Roxas Offline
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Roxas  Offline
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Posts: 144
Germany | Niedersachsen (Lower...
@sivan: thanks for the tip, I'll give it a try ^^

@ratchet: ^^ like i said before I focus mainly on the code right now, but I already drew some basic concept and textures, for testing. Since it's isometric view, I'll use lowpoly models. detail will be added with sprites and well-painted textures. I'll take my time for that I think laugh

Re: What are you working on? [Re: Roxas] #412313
11/25/12 16:00
11/25/12 16:00
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Budapest
@JustSid: really? how? using the matBones bone matrix array in a vertex shader is said to be Pro only. is there any other way to effectively animate a character by a shader on the GPU? I have not found any example of it...
(currently I'm using vertex animated models because of better speed, but of course they are converted from bone animated ones)


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #412328
11/25/12 21:34
11/25/12 21:34
Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
Roxas Offline
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Roxas  Offline
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Posts: 144
Germany | Niedersachsen (Lower...
@Sivan: Thanks again for the tip with MSI Afterburner

Here's a little update. Since my upload speed is not very fast I decided to reduce the quality a little..

Tactics Project #2

But now the fps-rate should be a lot more decent.

feedback is always appreciated.

Cheers
Roxas

Re: What are you working on? [Re: Roxas] #412331
11/25/12 23:21
11/25/12 23:21
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Amazing !
The character is very well done ! It is stolen from one game just to prototype ? Or did you made it ?
Very FF style character laugh

We see tiles slecetion sprites on the air between the two cliffs that sould nnot exist perhaps ? or put some bridges ?

You have a solid base even for character design.

Keep up the hard work !

Re: What are you working on? [Re: ratchet] #412339
11/26/12 05:12
11/26/12 05:12
Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
Roxas Offline
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Roxas  Offline
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Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
^^ No It's not stolen either. I don't steal anything from any game, not even for prototyping. This model was made by a friend of me. He actually got some inspiration on low poly character models he found on google, but it was designed completely by him.

I did the textures so far, but I'm not finished yet. Poor girl only got some hair, face and boots texture.

I like doing all the stuff by myself, because this is what keeps improving your abilities: Training ^^

The tiles floating in the air were supposed to be a bridge. But since this is for testing only I didn't took the time to actually place one there. ^^ But I like the map, so eventually I'll rework the textures a little and place some more details including that bridge and use it for some kind of tutorial level maybe.

Thanks for your feedback ^^

Cheers
Roxas

Re: What are you working on? [Re: Roxas] #412370
11/26/12 16:05
11/26/12 16:05
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Posts: 5,370
Caucasus
I'm currently working on a very small horror project. Here is the inventory:


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
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