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Re: What are you working on? [Re: ratchet] #410970
11/11/12 15:36
11/11/12 15:36
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
Serious User
painkiller  Offline
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
you can use UNLIT, so they won't be affected by lighting


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: What are you working on? [Re: painkiller] #410971
11/11/12 15:53
11/11/12 15:53
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Have you splitted the model with the modifier "Edge Split" to get hard edges?


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #410972
11/11/12 16:12
11/11/12 16:12
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
Thanks !
Unlit gave me black model level ? i suppose i must check Material un der MED ?

For the hard edges, you gave me teh solution :
i joined all tiles under Blender to test in WEd, but i forgot to click on : Remove Doubles (vertex) !

Re: What are you working on? [Re: ratchet] #410974
11/11/12 16:20
11/11/12 16:20
Joined: Nov 2002
Posts: 913
Berlin, Germany
S
SchokoKeks Offline
User
SchokoKeks  Offline
User
S

Joined: Nov 2002
Posts: 913
Berlin, Germany
@ratchet: It looks like you don't have any ambient light.
Thats why you get the extreme shading and black models with "unlit" .
Check "ambient_color" (and maybe also camera.ambient) in the manual.

Also, I like your ground tiles a lot. I wanted my "testgame" to look something like this, but I'm so bad at texturing.

Re: What are you working on? [Re: SchokoKeks] #410975
11/11/12 16:55
11/11/12 16:55
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
started modeling the basement tiles:


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #410978
11/11/12 17:42
11/11/12 17:42
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
Serious User
Ch40zzC0d3r  Offline
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
@rvL_eXile
These textures are fitting perfectly o_0
Looks awesome laugh

Re: What are you working on? [Re: Ch40zzC0d3r] #410979
11/11/12 17:53
11/11/12 17:53
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
update laugh



#EDIT#

Last edited by rvL_eXile; 11/11/12 18:28.

Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #410981
11/11/12 18:32
11/11/12 18:32
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
@Exile : the squarre peices on the floor are so cool, brings a real detail attention !

@SchokoKeks :
Basic hand painted texturing is really easy (i made all painting under Blender until now)
What you need is to know some basic techniques like what patterns to paint (wood, rocks, grass, metal) and how to give some volume.

-----------

I put my model wiht Unlit, and put a greatter ambient lightening, it's black ? (click to zoom in)



Sun , Ambient : Full White (255,255,255)
Model : diffuse , ambient : Full white aslo With UNLIT
The colors in game are darker than in teh editors WED and MED ?

MED preview engine preview : better


Solution : use lighetning for better colors popup !

-----------------

Problems and problems : i give up on Blender and 3D tiles for today and some days frown (tired)

Blender bug, :

I painted a trees, the texture were painted nowhere in no texture among the available ? but somewhere ahahaha laugh ??
Texture painting mode : 3D models are displayed with textures, Edit/object mode : blanck textures ?
-----------
the work is not lost, i'll have to take vertexs of each 3D tiles and save as object individually, before remaking a scene containing all of them !

What i learned :
Save lot of versions of what you are working on !!!!
Don't overwrite each time !

This way you have some history and can come back if something turns wrong !

Last edited by ratchet; 11/11/12 19:55.
Re: What are you working on? [Re: ratchet] #410988
11/11/12 20:50
11/11/12 20:50
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
created the Basement Lamp laugh



Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #410989
11/11/12 20:57
11/11/12 20:57
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
Serious User
Ch40zzC0d3r  Offline
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
From where youre getting these textures? O_0
They are always fitting perfectly!

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