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Re: What are you working on? [Re: rvL_eXile] #410686
11/07/12 08:36
11/07/12 08:36
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
ah, i see.

Re: What are you working on? [Re: ratchet] #410691
11/07/12 10:20
11/07/12 10:20
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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Joined: Jul 2001
Posts: 6,904
Originally Posted By: ratchet
That's why i don't like and don't stick to realistic games, [...] too much parameters and real world rules to follow, specially for lonewolves. Borderlands world and style for example make you free from reality, no more way to stick to real world ruleS. [...] for indies it's lot more simple to follow


I think that is a misconception. Those not-so-realistic games are just derivatives of what is known to most people, but with a twist to some things of your common sense-model of your reality. So if the game makes it plausible that you can shoot portals with a gun "onto" walls and you can walk through them, you still apply your well known model of physics to this exception, even if unconsciously. If those two things (new, non-realistic thing and known rules) fuse well and it is fun, you have a really good game mechanic or -look, like in Portal 1 & 2, or Borderlands. Compared to the shot RvlExile posted above, you find also some dishes in Borderlands, like in this screenshot:



Even though the scene is very strange, you can see a porcellain teacup and a bronze teapot on the table and handwritten place cards on the table. It looks like our super not-so-real freaks with those strange clothings had a nice tea party. Before that crazy girl blew the whole thing off. See? Even if you build a not-so-realistic game you have to stick to real-world things, shapes, dimensions and common sense to make it plausible. If very much of your game is not plausible and highly disagrees with the things the player is used too, he will most certainly reject it. Or won't have fun.

That accounts to all things and relations you know and therefore you can't say it is simpler to make a non-realistic game. Sometimes it is even harder if you introduce very innovative stuff that is in conflict with some fundamental principles people know and are used too. So, yes, making a photo realistic game is very much work for one person, but a non-photorealistic game can be the same amount of work.

Don't be fooled by simplicity. Making simple things really good is sometimes more time-consuming and much more work then throwing in a potpourri of the greatest hits.

Last edited by HeelX; 11/07/12 11:00.
Re: What are you working on? [Re: HeelX] #410694
11/07/12 11:03
11/07/12 11:03
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
thx chris... good example. i dont like the comic style much i prefer realistic artworks.
maybe i start in a few days with creating the dinning room but before i have to model an teacup grin


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #410699
11/07/12 12:43
11/07/12 12:43
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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Damocles  Offline
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But in the Borderlands style you can add some crasy item,
without it sticking out weirdly.

Lets say a clown on a tricycle pulled by rats.
Or a giant P standing for no reason on the steet.

It would not work in Crysis or Skyrim for example.

The more a game relies on (visual) realism, the more it will
throw the player out of his immersion in the world.

-----

stylized graphics have the advantage to work with less
detail and thus less chance to land in the uncanny valley
when there is an error compared to its real world representation.
Once the rules for the style are set (an followed) the
workload reduces a lot.

For example making a character texture in Minecraft is
possible even for non-artits without much hassle or experience.
Doing that for a Mod in Skyrim would look off in 99%
of the cases. Only a skilled artist can pull that off,
keeping the visual style of the game.

Re: What are you working on? [Re: Damocles] #410726
11/07/12 18:00
11/07/12 18:00
Joined: Jul 2001
Posts: 4,801
netherlands
Realspawn Offline

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Realspawn  Offline

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Posts: 4,801
netherlands
Added my latest workshop on the site i finished this one totday

All basics to create your own platform game.

thx tot 3run for original platform demo laugh

[video:youtube]http://www.youtube.com/watch?v=aJqrLDIRiYk[/video]


Find all my tutorials & Workshops at : www.rp-interactive.nl

Creativity starts in the brain
Re: What are you working on? [Re: Realspawn] #410735
11/07/12 20:25
11/07/12 20:25
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Joined: Apr 2008
Posts: 2,488
Even if you build a not-so-realistic game you have to stick to real-world things

I see you are like a lot of people: limitated by all repetitive game patterns : FPS, RPG etc ... in Medieval, futurist etc .. worlds
Game making is unlimited, your only limit is imagination in game design ... why not creating a world with giant tables ?
Don't be so limited, and open your mind laugh

-----------

Hopefully it exist people that bring originality and don't think like robots and follow traditionnal game design patterns and have good results !

Some examples :


just anotehr example :









Why not creating surrealistic world , with different gravity zones, only water would be dangerous , and you would be chased by chickens laugh ?
Following real world rules is not needed, it's up to you to follow it to some point.
Realistic games makes that you must really follow up all real world rules : siezs, textures, 3D objects etc ... what noon realistic games don't have to care about at less or more degree.

I just hope game makers to keep some crazy ideas and make original worlds wiht entertaining gameplay.

And yes non realistic graphics can be lot more affordable for indie game makers (Zelda Wind Walker, hand painted WOW textures etc ...) !



Last edited by ratchet; 11/07/12 21:05.
Re: What are you working on? [Re: ratchet] #410742
11/08/12 00:35
11/08/12 00:35
Joined: Nov 2011
Posts: 274
de
lemming Offline
Member
lemming  Offline
Member

Joined: Nov 2011
Posts: 274
de
Originally Posted By: ratchet
Even if you build a not-so-realistic game you have to stick to real-world things

I see you are like a lot of people: limitated by all repetitive game patterns : FPS, RPG etc ... in Medieval, futurist etc .. worlds
Game making is unlimited, your only limit is imagination in game design ... why not creating a world with giant tables ?
Don't be so limited, and open your mind laugh

I think you understood him wrong. If a game follows no realistic (and thus known) pattern you won't understand it.
All your screenshots follow a realistic pattern.
1: Usual forrest. No blue/yellow striped trees, just normal green. Even the giant rainbow snail can clearly be seen as a snail.
2: Physics behave as you would expect it. I played the game. No new gravity rules or strange alternations.
3: ???
4: Lego bricks. That pretty much describes Minecraft. What do you expect? You stick them together and they stay in that place. Nothing super "unrealistic" for a brick game.
5: A floating landmass. But besides that everything is normal. Grass is green, the player sticks to the ground and does not fall through it. The space is not 4-dimensional and you don't move in a giant frozen methane-block.

All the unrealistic things are just aspects, never the whole thing.

Re: What are you working on? [Re: lemming] #410795
11/08/12 22:29
11/08/12 22:29
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Posts: 2,488
For example : some rythm games with some "Tron" style vehicle surfing on surface made by music notes are not realistic at all laugh
Action games using some sticks turning around where you have to avoid some sort of powers speheres is also TOTALLY Irrealistic laugh

But yes i understand your point of view, sa&ying that a base can exist in non realistic games.

But i could make a game using only Green and Blue Spheres and your characte rwould be a red cube firing red globes ... where is the realistic ?



Well forget reality, exit from the matrix laugh ... yes irealistic games exists hopefully !

Last edited by ratchet; 11/08/12 22:31.
Re: What are you working on? [Re: ratchet] #410804
11/09/12 09:36
11/09/12 09:36
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Posts: 3,150
Budapest
sounds like a design concepts thread tongue


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #410841
11/09/12 18:56
11/09/12 18:56
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
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Error014  Offline
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Posts: 3,208
Germany


Puzzle pieces panic!

Poor puzzle pieces frown


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
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