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Re: What are you working on? [Re: HeelX] #409414
10/16/12 19:46
10/16/12 19:46
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
Expert
Uhrwerk  Offline
Expert

Joined: Jan 2002
Posts: 4,225
Germany / Essen
Shaders: yes, moving entities: yes, animated: no.

I didn't do any optimizations at all, like resetting DYNAMIC.


Always learn from history, to be sure you make the same mistakes again...
Re: What are you working on? [Re: Uhrwerk] #409416
10/16/12 20:33
10/16/12 20:33
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
nothing special, having fun with developing a base character prototype, and modifying 3dgs shaders due to its needs.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #409510
10/18/12 15:17
10/18/12 15:17
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
@Esper: Yep definately suggest to create premade large tiles, helps a lot(noticed it when i did my dk map testrendering)


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: What are you working on? [Re: Rackscha] #409842
10/22/12 23:52
10/22/12 23:52
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Blender Editor:


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #409860
10/23/12 10:15
10/23/12 10:15
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
Serious User
gri  Offline
Serious User

Joined: Dec 2003
Posts: 1,225
germany
could you say a few words about that?


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: What are you working on? [Re: gri] #409861
10/23/12 10:28
10/23/12 10:28
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
its just an elevator without any function yet...


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #409924
10/24/12 21:27
10/24/12 21:27
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
Expert
Error014  Offline
Expert

Joined: Jul 2002
Posts: 3,208
Germany
This real life thing steals all my game development time! Whats with that!?

I at least try to add a new tile/item/enemy or something small to the game everyday - the game was made so that this could be done rather quickly (so we can keep putting out little updates like that very regulary without spending much time on that - I want to work on other games sometime in the future! grin - and the client automatically checks and downloads those kinda updates. No biggie, yeah, but still neat).

So here's today's and yesterdays tiles (as well as previously existing grass tiles by the very talented TurricaN!). I already adapted the top potion of the wall so it's tiling is less obvious.



And yeah, that's right, I'm throwing snowballs in there because I can.


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: What are you working on? [Re: Error014] #409970
10/25/12 20:54
10/25/12 20:54
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
looks nice smile

I'm currently working on an interface-based system to create interfaces (this sounds somehow sensless...)

I'm doing this because the LBGUI interface system for 3DGS has got really nice features but creating an interface with it can be extremely annoying.

So I decided to use LBGUI to make a simple 'editor' for creating an LBGUI interface:


(it looks a bit crappy because I didn't change all lbgui textures, yet)

Creating windows and button already work but there still is a lot to do.


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #410033
10/27/12 00:43
10/27/12 00:43
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
The level grows laugh


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #410055
10/27/12 13:25
10/27/12 13:25
Joined: Nov 2011
Posts: 274
de
lemming Offline
Member
lemming  Offline
Member

Joined: Nov 2011
Posts: 274
de
Because it snows the first time here this winter I'll post something relevant.
I'm working on a weather system. The snow effect is based on the weather.c sample, though only the particle code is left in common.


Yeah, it looks like from 10 years ago but hey, it's dynamic and shaderless.

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