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Re: What are you working on?
[Re: 3run]
#408759
10/06/12 22:43
10/06/12 22:43
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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yes, youre both right! The DOF needs more imrovements. Put it on the list, but with an low priority regards Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: What are you working on?
[Re: Superku]
#408761
10/06/12 23:21
10/06/12 23:21
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Yes we'll do this! Thx for your comments
regards Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: What are you working on?
[Re: 3run]
#408766
10/06/12 23:49
10/06/12 23:49
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Joined: Jul 2007
Posts: 619 Turkey, Izmir
Emre
User
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User
Joined: Jul 2007
Posts: 619
Turkey, Izmir
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Emre@ but that way, player's movement acts like PH_CHAR with physX, right? I mean, player himself doesn't have any collusions with rigid bodies, but can only push them (even big ones, which couldn't be pushed by player). Did you overcome that somehow? i don't know how is the physx but yes, player himself doesn't have any collisions with rigid bodies. that's not problem for my game. but if you want to collision for player, you can do that. sample code & ss
NewtonBody* player_temp;
action player_coll()//barrel.mdl
{
newton_addentity(me, (float)my.skill1, NEWTON_CONVEXHULL, onforceandtorque);
float m[16];
while(!player)
{
wait(1);
}
VECTOR temp_vec;
while(1)
{
vec_set(my.x,player.x);
player_temp=my.skill99;
my.pan=0;
my.tilt=0;
my.roll=0;
ent_getmatrix_rb(me, m);
NewtonBodySetMatrix(player_temp, m);
vec_set(temp_vec.x,player.x);
vec_sub(temp_vec,my.x);
NewtonBodySetVelocity(player_temp, vectorf(temp_vec.x, temp_vec.y, temp_vec.z));
wait(1);
}
}
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Re: What are you working on?
[Re: MasterQ32]
#408978
10/09/12 22:34
10/09/12 22:34
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Update: yes the windows are to bright... will be fixed asap!
Last edited by rvL_eXile; 10/09/12 22:34.
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: What are you working on?
[Re: rvL_eXile]
#409087
10/11/12 12:46
10/11/12 12:46
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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Last edited by rvL_eXile; 10/11/12 12:46.
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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