0 registered members (),
677
guests, and 5
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: "Realms of Generica" mmorpg techdemo - stresstest
[Re: Superku]
#408819
10/08/12 07:17
10/08/12 07:17
|
Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
|
Expert
Joined: Mar 2011
Posts: 3,150
Budapest
|
I got 8-s, not E-s in the email area but registered with invalid email. I went down to basement twice, second time I found a dagger in the box, and later when I did the quest for the dagger I got no another. it was funny to run away from monsters, after a time I had about 20 followers finally I had a crash on a level load (after about 3 level loads without problem).
|
|
|
Re: "Realms of Generica" mmorpg techdemo - stresstest
[Re: Mythran]
#409050
10/10/12 18:59
10/10/12 18:59
|
Joined: Nov 2002
Posts: 913 Berlin, Germany
SchokoKeks
OP
User
|
OP
User
Joined: Nov 2002
Posts: 913
Berlin, Germany
|
Thank you all for your comments. I know that crashes are a major issue at this time. I've found one evil heap corruption - credit goes to the function _chkheap! lite-C should have something like this There are probably more corruptions to be found, but lets see how stable this new version is for everyone, I'm uploading it right now. Apart from several bugfixes there are also a few New features in 0.110- The camera is now a bit further away from the player, giving you a better overview of the scene - Player movement speed increased from 5 to 7. - Space key closes all open dialogues on the screen - The chat now informs you when someone enters or leaves your region - You can now change the screen resolution with F5 and go to full screen with F6, BUT only do this directly after you started the game, otherwise it will crash. For the download link, please check the first post.
Last edited by SchokoKeks; 10/10/12 19:06.
|
|
|
Re: "Realms of Generica" mmorpg techdemo - stresstest
[Re: MasterQ32]
#409053
10/10/12 20:15
10/10/12 20:15
|
Joined: Nov 2011
Posts: 274 de
lemming
Member
|
Member
Joined: Nov 2011
Posts: 274
de
|
I just played with MasterQ32 and it was enjoyable. Reminded me of the old Ragnarök Online times. Bugs: Stable to me, as long as you don't minimize. Attacking while chatting sends the text. This version lagged a few times. I was "jumping" on the field. Not so in the previous version. Probably just the network. You can't add health and mana pots to the action bar. Comments: A way to party up would be nice, as I was kill-stealing the goblins while doing quests together. The global loot is an interesting element. Pvp would even enhance that. =) Walking "between" the tiles is probably coming someday later? Automatic closing of an empty loot window would be better than a "close everything" button. And I would not open the inventory when looting, as long as it has space left. Shift+Click could be quick-loot. Overall really nice game.
|
|
|
Re: "Realms of Generica" mmorpg techdemo - stresstest
[Re: lemming]
#409054
10/10/12 21:21
10/10/12 21:21
|
Joined: Apr 2008
Posts: 2,488
ratchet
Expert
|
Expert
Joined: Apr 2008
Posts: 2,488
|
just tested the last version : Lot better for the speed of characte rrun , but i think some little more speed would be perfect like speed in mmos ! Clicking on the ground is not visible enought, some lot more visible effect click on ground would be better ! We can see if you put attention, some seams on 3D tiles on the floor when the camera moves. Well i htink is 3DGS engine problem compared to Unity 3D where 3D tiles matches perfectly even with lightening ! But that's not really visible Again i would prefer select one time for character to attack continuously , and manage object, powers, placement. (FF12 style and mmos style) Can you make bigger 3D tiles, and not only plane 3D tiles, but with deformation like terrain ? System very used in Dungeon siege 1 & 2 on PC ! Dungeon Siege 2 : 3D tiles Perhaps you could adopt such system for exteriors ? bigger 3D tiles having a terrain look ? Anyway, great finished working game Not all people reach to achieve such goal ! Keep it up
|
|
|
Re: "Realms of Generica" mmorpg techdemo - stresstest
[Re: ratchet]
#409058
10/10/12 22:14
10/10/12 22:14
|
Joined: Nov 2002
Posts: 913 Berlin, Germany
SchokoKeks
OP
User
|
OP
User
Joined: Nov 2002
Posts: 913
Berlin, Germany
|
Thank you all for testing! - "Force of Will" gives no experience when killing enemies - Sometimes enemies just disappear
Going to look into that, thanks for finding that. I think I may already know what causes the enemies to disappear. - The looting is annoying, if you are in a battle with about 5-10 enemies and your inventory just pops up because you clicked a lootable enemy
I thought about having my loot drop on the ground like in diablo and torchlight, but I decided to go for a more MMO-like loot inventory because it uses way less traffic. The game should prefer attacking over looting, but since lying bodies have a different shape a misclick is easy.. I'll think about that Stable to me, as long as you don't minimize.
Minimizing should not crash the game, but it seems to crash when the d3d-device is lost, like when an "admin access rights" UAC panel pops up or you press CTRL+ALT+DEL. This version lagged a few times. I was "jumping" on the field. Not so in the previous version. Probably just the network.
I think this is because of the faster running, I'll have to tweak a few values on the networking part. A way to party up would be nice, as I was kill-stealing the goblins while doing quests together. You can't add health and mana pots to the action bar. Walking "between" the tiles is probably coming someday later?
bigger 3D tiles having a terrain look ?
These features are a must if I'll ever make a real game out of this. We'll see when I find the time to implement this. ps: the knight reminds me on a game, which was made with 3dgs, too. Arwenia? I dont know the name anymore
Yes, I've been greatly influenced by this game I have also forgotten the name, but it had better effects and graphics than RoG Thanks to your help the game seems to be very stable right now. None of the 5 server applications had a single crash.
|
|
|
Re: "Realms of Generica" mmorpg techdemo - stresstest
[Re: SchokoKeks]
#409066
10/11/12 00:54
10/11/12 00:54
|
Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
Expert
|
Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
|
I thought about having my loot drop on the ground like in diablo and torchlight, but I decided to go for a more MMO-like loot inventory because it uses way less traffic. The game should prefer attacking over looting, but since lying bodies have a different shape a misclick is easy.. I'll think about that What's about attack: left mouse, loot and talk right mouse?
|
|
|
Re: "Realms of Generica" mmorpg techdemo - stresstest
[Re: MasterQ32]
#409098
10/11/12 16:07
10/11/12 16:07
|
Joined: Jul 2008
Posts: 894
TechMuc
User
|
User
Joined: Jul 2008
Posts: 894
|
Hi Schokokeks, Just a small help for you if you have problems with memory allocations / heap corruptions: 1) Use _CRTDBG_CHECK_ALWAYS_DF in Function _CrtSetDbgFlag ( http://msdn.microsoft.com/en-us/library/z8h19c37(v=vs.71).aspx ). This will check the integrity of the Heap after EVERY malloc / new / free / delete. Of course this will dramatically decrease the performance (actually you can not "play" anymore), but you are able to detect the exact position of an error very easily. 2) Use Visual Leak Detector to detect possible memory leaks ( http://vld.codeplex.com/ ) I just checked the registration. This works (also the login process), but i got an error message in the registration dialog (some acknex error message, on the "OK" Button. So the button-label probably should be "OK" and instead there was an error message). regards, Timo
|
|
|
|