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Re: What are you working on?
[Re: lostclimate]
#408243
09/27/12 22:39
09/27/12 22:39
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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thx guys for your Feedback! It motivates me much more to do more and more stuff I would rotate the wood texture on the top part of the wardrobe by 90°. Other than that it looks great, nice attention to detail will do it if i finished some other this, thx again regards Sebastian
Last edited by rvL_eXile; 09/27/12 22:40.
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: What are you working on?
[Re: krial057]
#408263
09/28/12 11:33
09/28/12 11:33
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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Playing around with a component based design pattern in 3dgs. I find this very interesting. Can you please sketch out some use cases for your system?
Last edited by HeelX; 09/28/12 11:52.
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Re: What are you working on?
[Re: krial057]
#408270
09/28/12 13:06
09/28/12 13:06
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Joined: Jan 2004
Posts: 3,023 The Netherlands
Helghast
Expert
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Expert
Joined: Jan 2004
Posts: 3,023
The Netherlands
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Playing around with a component based design pattern in 3dgs. An entity can have multiple components(scripts are also components). nice work, this is the way my whole RPG system was setup too
Last edited by Helghast; 09/28/12 13:07.
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Re: What are you working on?
[Re: Helghast]
#408305
09/28/12 23:52
09/28/12 23:52
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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doing my best to do something useless overusing c_trace high sample(128px*86px) 14fps: low sample(64px*43px) 60fps:
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: What are you working on?
[Re: txesmi]
#408353
09/29/12 23:08
09/29/12 23:08
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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-New Shaders applied (Bloom / Specularity / Texture Projection) -New Corridor Design Note: Yes we know the weird projection on the carpet, the mesh is broken,imho.. Regards Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: What are you working on?
[Re: lemming]
#408362
09/30/12 08:49
09/30/12 08:49
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
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OP
Expert
Joined: Apr 2008
Posts: 2,488
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Nice corridor The lights seems too much strong compared to reality where all the corridor is lightened even with more light near lamps, but perhaps it's a special ambianec or lightening ? There seems to be some black graphic artifacts on walls ? Yes texture projections to project lights or shadows, in some way as Doom 3 engine is a very fast way less expensive then real lights or shadows computation.
Last edited by ratchet; 09/30/12 08:58.
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Re: What are you working on?
[Re: ratchet]
#408363
09/30/12 09:34
09/30/12 09:34
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
Expert
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Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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There seems to be some black graphic artifacts on walls? There are decals on the wall. On the top some water damage and there is also some bigger damage in the middle
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