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Re: What are you working on? [Re: BoH_Havoc] #407327
09/11/12 14:12
09/11/12 14:12
Joined: Sep 2005
Posts: 352
Germany
preacherX Offline
Senior Member
preacherX  Offline
Senior Member

Joined: Sep 2005
Posts: 352
Germany
I'm working on my new game "Cats VS. Aliens - War in space".
I opened a new thread in the projects folder!

Last edited by preacherX; 09/11/12 16:21.
Re: What are you working on? [Re: preacherX] #407515
09/14/12 09:46
09/14/12 09:46
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
some little progress:


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #407544
09/15/12 11:53
09/15/12 11:53
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #407556
09/15/12 15:32
09/15/12 15:32
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Deferred Lighting with Gamestudio
atm no shadowmapping or normal mapping, but basically it works


Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #407568
09/15/12 20:47
09/15/12 20:47
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
As I could not work on my sidescroller on vacation, I've worked on two other things:
1) Screenspace reflections, that means no additional rendering (except a depth view) is involved. They can be attached to arbitrary surfaces but have many limitations (only what is on screen can be reflected and so on) and, as a work in progress, there are still many bugs.


(a screenshot from my laptop, runs at 1024fps on my desktop)

2) A pretty fast 2D collision system that supports boxes, spheres and convex polygons with GLIDE support for my future sidescrollers:

Video



The idea for the polygon-polygon collisions is based on this article.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: What are you working on? [Re: MasterQ32] #407569
09/15/12 20:52
09/15/12 20:52
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
@Superku :
there is already BOX2D and other free solutions for 2D collision laugh
Perhaps you needed specific features, or had pleasure creating your own system simply ?

Last edited by ratchet; 09/15/12 20:54.
Re: What are you working on? [Re: ratchet] #407572
09/15/12 21:53
09/15/12 21:53
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Yes, right, I forgot about Box2D. Nevertheless, I like to code most things myself as you have already guessed (including a quadtree-like structure for my movement functions and my own function scheduler, so there is no wait involved).


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: What are you working on? [Re: Superku] #407595
09/16/12 13:36
09/16/12 13:36
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Further progress in the deferred lighting solution:
flashlights, lightflares, saturation of the image and light scaling



#EDIT: Now with Flashlight Model:

Last edited by rvL_eXile; 09/16/12 15:46.

Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #407596
09/16/12 13:52
09/16/12 13:52
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
Expert

Joined: Mar 2006
Posts: 2,252
Problem with those physics solutions is that you have to hack them down to get standard collision/movement behavior working. I actually implemented a collision system based on the very same article Superku posted. This works good usually but also has it's drawbacks f.i. two projectiles with crossing trajectories (ger.: Flugbahnen) in a single frame will always collide if your implementation doesn't consider that case.

Re: What are you working on? [Re: Hummel] #407599
09/16/12 15:45
09/16/12 15:45
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
Video please! laugh

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