2 registered members (dr_panther, 7th_zorro),
1,203
guests, and 2
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: What are you working on?
[Re: 3run]
#407183
09/08/12 10:15
09/08/12 10:15
|
Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
|
3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
|
thank you. @superku, the second shot is just an draw over , made in GIMP. Just to show how i wanted the light setting / atmosphere. regards Sebastian btw, whats the meaning of "resp." ?
Last edited by rvL_eXile; 09/08/12 10:18.
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
|
|
|
Re: What are you working on?
[Re: rvL_eXile]
#407185
09/08/12 10:31
09/08/12 10:31
|
Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
|
Serious User
Joined: Aug 2009
Posts: 1,438
Spain
|
thank you. @superku, the second shot is just an draw over , made in GIMP. Just to show how i wanted the light setting / atmosphere. regards Sebastian btw, whats the meaning of "resp." ? respectively Nice job! your model's quality is always amazing
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
|
|
|
Re: What are you working on?
[Re: painkiller]
#407199
09/09/12 05:33
09/09/12 05:33
|
Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
|
Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
|
the second shot is just an draw over , made in GIMP. Just to show how i wanted the light setting / atmosphere. Yes, I know, but I think it looks good/ best this way, I wouldn't change the lighting etc. at all.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
|
|
|
Re: What are you working on?
[Re: Superku]
#407202
09/09/12 08:20
09/09/12 08:20
|
Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
|
Expert
Joined: Jun 2006
Posts: 2,640
Earth
|
I agree. The only thing you could change is making the lights a bit brighter. But don't make the rest much darker, it already looks very cool. Also, if you make it darker, all those nice details will hardly be seen.
~"I never let school interfere with my education"~ -Mark Twain
|
|
|
Re: What are you working on?
[Re: Ch40zzC0d3r]
#407214
09/09/12 11:02
09/09/12 11:02
|
Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
|
3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
|
If there is a flashlight ingame, I would make it darker. Then its much cooler if you light at the walls etc wink there will be a flashlight
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
|
|
|
Re: What are you working on?
[Re: 3dgs_snake]
#407279
09/10/12 20:15
09/10/12 20:15
|
Joined: Jun 2004
Posts: 655 to your left
BoH_Havoc
User
|
User
Joined: Jun 2004
Posts: 655
to your left
|
Created a new SSAO shader. Uses only 5 samples instead of the usual 8-32. No Position Reconstruction needed. (Almost) no haloing. No Pixelshader 3.0 needed. Variable selfOcclusion (can be set by user). And it's damn fast! ~270fps (no SSAO) to ~250fps (SSAO) on my old GeForce 9800GT Yay! scene1, lighting + ssao scene1, ssao only, low self occlusion scene1, ssao only, high self occlusion scene2, lighting + ssao scene2, ssao only, low self occlusion scene2, ssao only, high self occlusion
|
|
|
|