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Re: Papers about Rendering Techniques [Re: ratchet] #410332
11/01/12 10:22
11/01/12 10:22
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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yeah, I agree with that.

Improvements like a better lighting system or direct x 11 implementation would be great - but again,
there's the word 'would' and I don't think I can expect features like this in the next time.


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Re: Papers about Rendering Techniques [Re: Kartoffel] #410344
11/01/12 13:54
11/01/12 13:54
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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this is rendered with a technique from the papers above wink


Also i'm using them to get some new inspiration of what is needed in my own shader framework


Visit my site: www.masterq32.de
Re: Papers about Rendering Techniques [Re: ratchet] #410354
11/01/12 14:44
11/01/12 14:44
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Originally Posted By: ratchet
SuperCan game use clever fullscreen effects, and shaders, and it's great laugh
3DGS can already produce good games, forget all super papers laugh


SuperCan just uses techniques that you can find anywhere on paper. They also needed to create them, this has nothing to do with Acknex...

Re: Papers about Rendering Techniques [Re: Rei_Ayanami] #410361
11/01/12 16:43
11/01/12 16:43
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Quote:
3DGS can already produce good games, forget all super papers laugh
You opened my eyes, I'll immediately stop posting links.

Re: Papers about Rendering Techniques [Re: Hummel] #410363
11/01/12 18:59
11/01/12 18:59
Joined: Apr 2008
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ratchet Offline
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ratchet  Offline
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No your papers are very interesting, specially for programmers and shader programmers laugh

Ok , instead of paper here is a video on killZone 3 on PS3, it shows the graphic tehniques, the optimisation keys (LOD, culling etc ... ) they use :

killzone 3 (Siggraph 2011)

Re: Papers about Rendering Techniques [Re: ratchet] #410364
11/01/12 19:20
11/01/12 19:20
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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Joined: Mar 2006
Posts: 3,538
WA, Australia
Originally Posted By: ratchet
Ok ... Now brings us some indie engine that can do 3 or 4 types of these renderings laugh ??
Ratchet, 3DGS is that engine. And it can do a LOT more than 3 or 4 of those.


Formerly known as JulzMighty.
I made KarBOOM!
Re: Papers about Rendering Techniques [Re: JibbSmart] #410370
11/01/12 21:27
11/01/12 21:27
Joined: Jun 2009
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Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Quote:
Ratchet, 3DGS is that engine. And it can do a LOT more than 3 or 4 of those.


Yes, but you have to create it yourself which makes it not very stable and efficient.
and I don't think it is possible to get a lighting system anything similar to UE4 with the Acknex engine (at it's current state)...

Last edited by Kartoffel; 11/01/12 21:36.

POTATO-MAN saves the day! - Random
Re: Papers about Rendering Techniques [Re: Kartoffel] #410374
11/01/12 21:51
11/01/12 21:51
Joined: Feb 2009
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Germany, Magdeburg
Rei_Ayanami Offline
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You have to create it yourself in other engines too - unless you buy middleware - surprise.

Re: Papers about Rendering Techniques [Re: Rei_Ayanami] #410375
11/01/12 22:06
11/01/12 22:06
Joined: Apr 2008
Posts: 139
Japan, Osaka
Tails01 Offline
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thanks a lot christian and hummel for these articles. I'm constantly searching for that kind of knowledge.

Last edited by Tails01; 11/01/12 22:41.

An implemented second-rate idea is better than a good idea, which gathering dust in your brain.
Re: Papers about Rendering Techniques [Re: Rei_Ayanami] #410377
11/01/12 22:31
11/01/12 22:31
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
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Kartoffel  Offline
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Originally Posted By: Rei_Ayanami
You have to create it yourself in other engines too - unless you buy middleware - surprise.


Of course, but as I already said some stuff like DX11 support or a better lighting system would be great.


POTATO-MAN saves the day! - Random
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