Gamestudio Links
Zorro Links
Newest Posts
Blobsculptor tools and objects download here
by NeoDumont. 03/28/24 03:01
Issue with Multi-Core WFO Training
by aliswee. 03/24/24 20:20
Why Zorro supports up to 72 cores?
by Edgar_Herrera. 03/23/24 21:41
Zorro Trader GPT
by TipmyPip. 03/06/24 09:27
VSCode instead of SED
by 3run. 03/01/24 19:06
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
5 registered members (AndrewAMD, monk12, TipmyPip, Quad, aliswee), 1,029 guests, and 6 spiders.
Key: Admin, Global Mod, Mod
Newest Members
sakolin, rajesh7827, juergen_wue, NITRO_FOREVER, jack0roses
19043 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 193 of 554 1 2 191 192 193 194 195 553 554
Re: What are you working on? [Re: Widi] #405673
08/04/12 20:31
08/04/12 20:31
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
Expert

Joined: Mar 2006
Posts: 2,252
Thx guys.
Foam is a really difficult to achieve effect, at least if you are aiming for a visual quality which is consistent with the water, but this is a good reference pic Harry (also for light scattering behavior).
Regarding the animation speed, this is something I still have to tweak the way that it follows the rules of physics. wink

Re: What are you working on? [Re: Hummel] #405676
08/04/12 20:40
08/04/12 20:40
Joined: Sep 2006
Posts: 36
Tempe, AZ
B
bpc31 Offline
Newbie
bpc31  Offline
Newbie
B

Joined: Sep 2006
Posts: 36
Tempe, AZ
Hey Hummel,
Screenshot is beautiful! Are you using this in a game where boats interact with the waves? I'm creating a boat racing game and am using a static bumpy plane with a water shader on top to make it look dynamic but I'm guessing yours is much better!

Re: What are you working on? [Re: bpc31] #405685
08/05/12 01:11
08/05/12 01:11
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
Expert
Error014  Offline
Expert

Joined: Jul 2002
Posts: 3,208
Germany


Oh god wizard attacks EVERYWHERE oh god oh god oh god. Guys, I didn't mean it when I made fun of robes! Robes look totally cool!


Quote:

That's a cool scene, but what is the purpose of the beam lights ?
And the scene lacks some ligtening ? (it is like it would need some lights or effects ?), perhaps it will look less monotonous in some vidéo ?


Thanks for the compliment! laugh
There is lighting, but I admit that the scene looks a bit "flat". I think tweaking of the fog settings (which actually give the strongest impressions of depth in the game) should be in order! The tileset used is also a bit boring. It was just a quick test room to test the conveyer belts. laugh
The game isn't using the engine's lighting.


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: What are you working on? [Re: Error014] #405686
08/05/12 01:43
08/05/12 01:43
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
Expert

Joined: Mar 2006
Posts: 2,252
@Error014: As always a joy. :3
It's just an idea, but I think SSAA could heavily improve the image quality by smoothing out the aliasing introduces by transparent textures. SSAA is usually too slow for practical use, but since your scene doesn't use any computational intensive pixel calculations it shouldn't be a problem to render the scene at four times the resolution (2x2 SSAA). This wouldn't hurt the blocky style at all but gives you very consistent results.

Sorry but I've to show some of my graphics poser stuff too.^^°
Creating normalmaps in frequency domain is awesome, since you can compute the slope vectors analytically and you can weight how much which frequencies contribute to the result.

Base texture:


Normalmap computed in frequency domain containing fine grained and coarse information:


And it's also possible to recover heightmaps from normalmaps accurately:


I think I've to create a normalmap tool using this techniques. The results are really good and it's damned fast: you could adjust a curve which weights the amount each frequency shall contribute to the result while watching the changes in real-time (as I wrote earlier, the whole process of bringing the image in frequency domain (fft) and back (inverse fft) takes about 2.3 ms on a GTX 560 Ti (fps = 1000/ms))

Re: What are you working on? [Re: Hummel] #405688
08/05/12 09:30
08/05/12 09:30
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
@Hummel looks very interesting! smile

I'm currenty using a normalmap generator I found somwhere on the Wiki but the Results
are not always that good and everything is calculated CPU-side so it takes much longer.

Also I can't create heightmaps with it.

Last edited by Kartoffel; 08/05/12 09:31.

POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #405705
08/05/12 18:56
08/05/12 18:56
Joined: Mar 2006
Posts: 2,252
Hummel Offline
Expert
Hummel  Offline
Expert

Joined: Mar 2006
Posts: 2,252
Why don't you use the gimp plug-in?

Re: What are you working on? [Re: Hummel] #405706
08/05/12 19:40
08/05/12 19:40
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
Kartoffel Offline
Expert
Kartoffel  Offline
Expert

Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
I didn't know that there's an gimp pluging for that...

thanks grin


POTATO-MAN saves the day! - Random
Re: What are you working on? [Re: Kartoffel] #405707
08/05/12 20:06
08/05/12 20:06
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
before i knew about the gimp plugin, i used CrazyBump.
Pretty good results. Can't remember which limitations the demo had.


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: What are you working on? [Re: Rackscha] #405709
08/05/12 20:24
08/05/12 20:24
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
Serious User
painkiller  Offline
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
There is also a normal map generator on the goodies pack at download page


3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: What are you working on? [Re: painkiller] #405758
08/06/12 20:33
08/06/12 20:33
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
worked on a random square grid maze generator



code

Salud!

Page 193 of 554 1 2 191 192 193 194 195 553 554

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1