|
Re: What are you working on?
[Re: Widi]
#405673
08/04/12 20:31
08/04/12 20:31
|
Joined: Mar 2006
Posts: 2,252
Hummel
Expert
|
Expert
Joined: Mar 2006
Posts: 2,252
|
Thx guys. Foam is a really difficult to achieve effect, at least if you are aiming for a visual quality which is consistent with the water, but this is a good reference pic Harry (also for light scattering behavior). Regarding the animation speed, this is something I still have to tweak the way that it follows the rules of physics.
|
|
|
Re: What are you working on?
[Re: bpc31]
#405685
08/05/12 01:11
08/05/12 01:11
|
Joined: Jul 2002
Posts: 3,208 Germany
Error014
Expert
|
Expert
Joined: Jul 2002
Posts: 3,208
Germany
|
Oh god wizard attacks EVERYWHERE oh god oh god oh god. Guys, I didn't mean it when I made fun of robes! Robes look totally cool! That's a cool scene, but what is the purpose of the beam lights ? And the scene lacks some ligtening ? (it is like it would need some lights or effects ?), perhaps it will look less monotonous in some vidéo ?
Thanks for the compliment! There is lighting, but I admit that the scene looks a bit "flat". I think tweaking of the fog settings (which actually give the strongest impressions of depth in the game) should be in order! The tileset used is also a bit boring. It was just a quick test room to test the conveyer belts. The game isn't using the engine's lighting.
Perhaps this post will get me points for originality at least.
Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
|
|
|
Re: What are you working on?
[Re: Error014]
#405686
08/05/12 01:43
08/05/12 01:43
|
Joined: Mar 2006
Posts: 2,252
Hummel
Expert
|
Expert
Joined: Mar 2006
Posts: 2,252
|
@Error014: As always a joy. :3 It's just an idea, but I think SSAA could heavily improve the image quality by smoothing out the aliasing introduces by transparent textures. SSAA is usually too slow for practical use, but since your scene doesn't use any computational intensive pixel calculations it shouldn't be a problem to render the scene at four times the resolution (2x2 SSAA). This wouldn't hurt the blocky style at all but gives you very consistent results. Sorry but I've to show some of my graphics poser stuff too.^^° Creating normalmaps in frequency domain is awesome, since you can compute the slope vectors analytically and you can weight how much which frequencies contribute to the result. Base texture: Normalmap computed in frequency domain containing fine grained and coarse information: And it's also possible to recover heightmaps from normalmaps accurately: I think I've to create a normalmap tool using this techniques. The results are really good and it's damned fast: you could adjust a curve which weights the amount each frequency shall contribute to the result while watching the changes in real-time (as I wrote earlier, the whole process of bringing the image in frequency domain (fft) and back (inverse fft) takes about 2.3 ms on a GTX 560 Ti (fps = 1000/ms))
|
|
|
Re: What are you working on?
[Re: Hummel]
#405688
08/05/12 09:30
08/05/12 09:30
|
Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
|
Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
|
@Hummel looks very interesting! I'm currenty using a normalmap generator I found somwhere on the Wiki but the Results are not always that good and everything is calculated CPU-side so it takes much longer. Also I can't create heightmaps with it.
Last edited by Kartoffel; 08/05/12 09:31.
POTATO-MAN saves the day! - Random
|
|
|
Re: What are you working on?
[Re: Hummel]
#405706
08/05/12 19:40
08/05/12 19:40
|
Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
|
Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
|
I didn't know that there's an gimp pluging for that... thanks
POTATO-MAN saves the day! - Random
|
|
|
Re: What are you working on?
[Re: Kartoffel]
#405707
08/05/12 20:06
08/05/12 20:06
|
Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
|
Serious User
Joined: Dec 2008
Posts: 1,218
Germany
|
before i knew about the gimp plugin, i used CrazyBump. Pretty good results. Can't remember which limitations the demo had.
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
|
|
|
Re: What are you working on?
[Re: Rackscha]
#405709
08/05/12 20:24
08/05/12 20:24
|
Joined: Aug 2009
Posts: 1,438 Spain
painkiller
Serious User
|
Serious User
Joined: Aug 2009
Posts: 1,438
Spain
|
There is also a normal map generator on the goodies pack at download page
3D Gamestudio A8 Pro AMD FX 8350 4.00 Ghz 16GB RAM Gigabyte GeForce GTX 960 4GB
|
|
|
|