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Re: What are you working on?
[Re: sivan]
#405082
07/23/12 08:36
07/23/12 08:36
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
Expert
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Expert
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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i know the wmb compilation code, i've tried to convert minecraft worlds to wmb but they were too large and yes, i will, but first i'm simply using the words which i type (could be english or german, depending what comes to mind first )
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Re: What are you working on?
[Re: ratchet]
#405112
07/23/12 19:59
07/23/12 19:59
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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I want to simplify the usage of Gamestudio, it's not only a Level Editor but a (atm in)complete scripting environment
Thats sad, Other engine have great workflow from years in their level editor.
Let's wait for some A8 new WED ? new worklfow ? or just a new skin ? What is your point? What is sad? Why are you always complaining about Gamestudio resp. its level editor? Do you even work on games, at least prototypes?
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: What are you working on?
[Re: sivan]
#405123
07/24/12 08:27
07/24/12 08:27
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Joined: Apr 2008
Posts: 650
Sajeth
User
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User
Joined: Apr 2008
Posts: 650
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Unreal Engine had a better workflow +10 years ago than acknex has today.
Teleschrott-Fan.
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Re: What are you working on?
[Re: sivan]
#405157
07/24/12 22:23
07/24/12 22:23
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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Just wrote a new function, i called p_trace. p_trace(Vec From, Vec To, var Mode, void* HitCallBack)//last parameter is optional p_trace encapsulates c_trace. This function allows me, to trace even through portals. HitCallBack is called everytime it hits the endpoint or a portal inbetween. Greetings Memnarch
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: What are you working on?
[Re: sivan]
#405172
07/25/12 11:42
07/25/12 11:42
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Joined: Apr 2008
Posts: 650
Sajeth
User
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User
Joined: Apr 2008
Posts: 650
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that's a different category I think I'm talking about Unreal 10 years ago vs Gamestudio today.
Teleschrott-Fan.
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