2 registered members (dr_panther, 7th_zorro),
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Re: What are you working on?
[Re: Rondidon]
#404842
07/17/12 18:56
07/17/12 18:56
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Joined: Jun 2009
Posts: 2,210 Bavaria, Germany
Kartoffel
Expert
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Expert
Joined: Jun 2009
Posts: 2,210
Bavaria, Germany
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please add more contrast to the heart and numbers. it's too difficult to read Adding a black 'glow' effect (kinda shadow) should work pretty good, too: @Rondidon looks veery nice! Edit: There's just one thing I don't like that much: lighting. The PSSM are nice but the diffuse-lighting looks a bit too... ( I don't know how to describe it ._. ) 'all the same' (or something like this) Especially the gras and plants on the ground.
Last edited by Kartoffel; 07/17/12 19:14.
POTATO-MAN saves the day! - Random
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Re: What are you working on?
[Re: Kartoffel]
#404843
07/17/12 19:02
07/17/12 19:02
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Joined: Aug 2002
Posts: 2,183 Germany, BaW�
Rondidon
Expert
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Expert
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
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Thanks a lot. I love my new Panasonic Lumix FZ100 digital camera with 24x optical zoom . The boat was a quick snapshot on a bike ride. Edit: You`re right. I should find a solution to render the PSSM shadows into the grass shader.
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Re: What are you working on?
[Re: mk_1]
#404872
07/18/12 08:43
07/18/12 08:43
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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Espér, the circles also don't look very round. Make them rounder! But the colours/glow effect are cool.
~"I never let school interfere with my education"~ -Mark Twain
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Re: What are you working on?
[Re: Germanunkol]
#404928
07/19/12 09:43
07/19/12 09:43
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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I'm just refining my pathfinder (creating own maps for large sized units, better collision and avoidance), and making some crazy tests e.g. ordering 300 units in 10 groups to move to the same position: before: after: what do you think, if I have 85ms function processing time on my 5 year old core2 duo 1,6GHz laptop with 1MB RAM, what could it be approx on an up-to-date pc? (I have this when 600 units are moving in 20 groups using a common tile accessibility map)
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Re: What are you working on?
[Re: sivan]
#404931
07/19/12 10:02
07/19/12 10:02
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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@Sivan, dont know. Compile me a project and i'll test it on my i7-2600k this evening
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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