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Re: What are you working on?
[Re: ratchet]
#403376
06/18/12 23:18
06/18/12 23:18
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Joined: Jul 2002
Posts: 3,208 Germany
Error014
Expert
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Expert
Joined: Jul 2002
Posts: 3,208
Germany
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Thats a fun link you found there, ratchet! I really am a fan of the Gameboy-Color style, I must say (which they were inspired from as well, they say). I feel it's a bit underappreciated - everyone always goes for NES or whatever. But I have more and better memories from Gameboy games than from NES I really like the mix of modern-ish lighting and the less detailed tilesets. In fact, that's something we have in Dungeon Deities as well! However, I'll be the first to admit that in our case, it's far less good-looking (there's reasons for that, of course). I'm actually doing tests with coloring walls as well (before, only the floor would show effects from lighting, and entities moving there) ... Hmm...
Perhaps this post will get me points for originality at least.
Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
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Re: What are you working on?
[Re: alibaba]
#403420
06/19/12 19:39
06/19/12 19:39
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
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OP
Expert
Joined: Apr 2008
Posts: 2,488
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@Error014 : Yes the game is made under Blender, i testd it, it's fun to play and runs well, the developper could have choosen a real 3D engine ? Your style is amazingly great : don't change anything Have you another gameplay video ? When will we have some little demo ? What editor do you use for textures ?
Last edited by ratchet; 06/19/12 21:33.
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Re: What are you working on?
[Re: ratchet]
#403423
06/19/12 20:39
06/19/12 20:39
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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Currently exploring the world of Shaders, seems it helped writing a softwarerenderer some time ago
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: What are you working on?
[Re: Rei_Ayanami]
#403428
06/19/12 21:17
06/19/12 21:17
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Joined: Jun 2007
Posts: 1,337 Hiporope and its pain
txesmi
Serious User
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Serious User
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
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How can something be lighted like this?
(Shadow on ground, but light on wall) there can be some space between the cube and the ground
Last edited by txesmi; 06/19/12 21:26. Reason: xP
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Re: What are you working on?
[Re: txesmi]
#403429
06/19/12 21:38
06/19/12 21:38
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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Yes there is space. Both cubes are floating EDIT: just added support for 8 PointLights (you cant imagine how happy i'am, now since the basics are working :3) Greetings Rackscha
Last edited by Rackscha; 06/19/12 22:05.
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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