0 registered members (),
1,397
guests, and 7
spiders. |
Key:
Admin,
Global Mod,
Mod
|
|
|
Re: HorusIDE
[Re: Tempelbauer]
#402119
05/30/12 09:35
05/30/12 09:35
|
Joined: Oct 2008
Posts: 513
Carlos3DGS
User
|
User
Joined: Oct 2008
Posts: 513
|
I used to get this message in the output window: Loading Cache Updating Cache Error parsing file: D:\NewProject\SpheresAndCubes\Test\dungeongenerator.c Cache-Update finished When I run the script it works fine. Now I dont get that maeeage in the output window and instead get this one: Loading Cache Updating Cache Error parsing file: D:\NewProject\SpheresAndCubes\Test\directories.c Cache-Update finished Again, when running the script it works fine... What could be causing this? And why dont I get an error for dungeonegenerator.c like before? (I have not changed dungeongenerator.c) EDIT:Also another question, when loading alot of files (more than can can be shown by the tabs), how do we select tabs that cannot be seen to the right?
Last edited by Carlos3DGS; 05/30/12 09:47.
|
|
|
Re: HorusIDE
[Re: Carlos3DGS]
#402128
05/30/12 11:27
05/30/12 11:27
|
Joined: Feb 2005
Posts: 3,687 Hessen, Germany
Tempelbauer
OP
Expert
|
OP
Expert
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
|
What could be causing this? you can ignore this message. it appears always, even if the file is correct. possibly just a wrong placed WriteLine-Command. will be fixed, if i´ve time for it Also another question, when loading alot of files (more than can can be shown by the tabs), how do we select tabs that cannot be seen to the right? this is a known problem for the current version. i´m working on it to fix it in 2.1. but before version 2.1 you can use Strg+Tab or another theme.
|
|
|
Re: HorusIDE
[Re: Widi]
#402731
06/09/12 18:09
06/09/12 18:09
|
Joined: Feb 2005
Posts: 3,687 Hessen, Germany
Tempelbauer
OP
Expert
|
OP
Expert
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
|
only main script is opened, no included scripts (a couple of .c files, no headers). in this main script I get an error message at the bottom of HorusIDE, that points to a string I use it as a subfolder in my project "levels\\", Something little: If i write : wait(1); then the wait is a purple color how shoult it be, but when i write a space after the wait: wait (1); then it is white. This little "Bug" is with all commands from 3dgs. both issues are already fixed. afair, the first one is corrected in RC3 (do you use a previous version?). the second fix is not published yet. it will come next days with the 2.0.0 Release Version moreover it works a bit slowly on my laptop comparing to SED or LED. Version 2.1, which is currently under development, contains a performance-update. code completion (for example) is faster than before
|
|
|
Re: HorusIDE - Development-Thread
[Re: Tempelbauer]
#402737
06/09/12 18:29
06/09/12 18:29
|
Joined: Nov 2006
Posts: 59 Alberta, Canada
Dveyee
Junior Member
|
Junior Member
Joined: Nov 2006
Posts: 59
Alberta, Canada
|
Works pretty well! Only thing I'm noticing right now is that the program seems to always crash when I add a comment block ( /* ) within my script. Keep up the great work!
|
|
|
|