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Re: PhysX Cloth Beta Samples
[Re: Ch40zzC0d3r]
#402659
06/08/12 18:10
06/08/12 18:10
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Joined: Oct 2004
Posts: 900 Lgh
rojart
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Posts: 900
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Thanks to all who tested my clothing demo samples. nice....had much fun to throw the balls to the poor man I try to stay patiant until its gettin released....but its hard to wait. good job, gri This is cool =) And what this "Sorry, beta time is out" message should say us? That you will sell this and not share with the community? It will be released soon, take a look at forecast.
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Re: PhysX Cloth Beta Samples
[Re: Bone]
#403838
06/27/12 08:42
06/27/12 08:42
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Joined: Oct 2004
Posts: 900 Lgh
rojart
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Of course, check my last example or the link below, demo 2. http://www.void3d.com/cloth.html
Last edited by rojart; 06/27/12 11:13. Reason: demo as web player added
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Re: PhysX Cloth Beta Samples
[Re: rojart]
#404138
07/03/12 08:25
07/03/12 08:25
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Joined: Dec 2003
Posts: 1,225 germany
gri
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Joined: Dec 2003
Posts: 1,225
germany
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hi rojart,
congrats to your work...thank you.
I play arround with your flag-ball demo. After reducing the polycount of the flag model tearing is impossible with default ball.
What does matters in this case? Have I to scale up the ball too...or is increasing the mass enough ?
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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Re: PhysX Cloth Beta Samples
[Re: gri]
#404189
07/04/12 11:21
07/04/12 11:21
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Joined: Dec 2003
Posts: 1,225 germany
gri
Serious User
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Posts: 1,225
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ok...got it...increasing cloth_options[0] handles the thickness and strength .
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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