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Re: What are you working on?
[Re: darkinferno]
#402507
06/06/12 13:40
06/06/12 13:40
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Joined: Jun 2007
Posts: 1,337 Hiporope and its pain
txesmi
Serious User
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Serious User
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
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Well, I wouldn't call it useless but it does seem like something that pretty much won't be used for anything. why not? I started the lighting system with a clear focus and I got it! The idea looks like this: (textures off) VIDEOwith the proper configuration it renders fast and gives a nice taste. Salud!
Last edited by txesmi; 06/06/12 16:19. Reason: added the debug panel info :)
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Re: What are you working on?
[Re: txesmi]
#402517
06/06/12 14:42
06/06/12 14:42
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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@Darkinferno: What is useless, omnidirectional lights? WHY?
@txeesmi: ah looks so nice and smooth. Perfect for proper dynamic indoor lightning(which is not yet possible until you write your own stuff) Are you going to contribute this? Currently imagining remaking my Bombermanclone with omnidirectional lights in Explosions :3
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: What are you working on?
[Re: sivan]
#402537
06/06/12 19:03
06/06/12 19:03
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
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OP
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Joined: Apr 2008
Posts: 2,488
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@Superku : Yes, you are right , and im' not specialist shaders at all. I just hope 3DGS to improve lot more in workflow ... it's just a wish @txesmi : How it is complicatde to implement in 3DGS ? Anyway that's some great work ! But i think only some real scene with very visible specular objecst and normal mapped ones will really show how great it can look. But it's not your matter if it's visible or not , if it can render at ggod speed handling some directionnal light and shader easily it will bring 3DGS to some new level for some people
Last edited by ratchet; 06/06/12 20:35.
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Re: What are you working on?
[Re: Carlos3DGS]
#402614
06/07/12 16:36
06/07/12 16:36
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Joined: Nov 2007
Posts: 2,568 Germany, BW, Stuttgart
MasterQ32
Expert
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
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Yes, it is gamestudio, i don't know the exact data size, but it's about 256x256x64 currently. The size of all voxels is not fixed, you can expand in all directions (-x,-y, -z gives some strange behaviours, but should work though) also you should be able to render nearly "unlimited" voxels, i will do some tests later (have to fixup some system parts)
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