Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by EternallyCurious. 04/18/24 10:45
StartWeek not working as it should
by Zheka. 04/18/24 10:11
folder management functions
by VoroneTZ. 04/17/24 06:52
lookback setting performance issue
by 7th_zorro. 04/16/24 03:08
zorro 64bit command line support
by 7th_zorro. 04/15/24 09:36
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:48
Zorro FIX plugin - Experimental
by flink. 04/14/24 07:46
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 600 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
EternallyCurious, 11honza11, ccorrea, sakolin, rajesh7827
19046 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 157 of 554 1 2 155 156 157 158 159 553 554
Re: What are you working on? [Re: HeelX] #401677
05/23/12 09:08
05/23/12 09:08
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
Serious User
PadMalcom  Offline
Serious User

Joined: Mar 2006
Posts: 1,993
Karlsruhe
@HeelX: I'm quite interested in new lightning techniques, are there any sources you can recomment concerning lightmapping and radiosity?

Re: What are you working on? [Re: PadMalcom] #401678
05/23/12 09:23
05/23/12 09:23
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
eh... it depends. What do you want to do? Since I know that Esper uses Cinema 4D I thought it would be fruitful if he creates a lightmap with radiosity in Cinema 4D and adds the dynamic lightning on top (or the like).

Lightmaps are pre-calculated textures that store light and shadow info (not to be confused with shadow maps!). It is a bit hard to combine that with dynamic lights though and there are many techniques - I would generally advice you to buy some of the ShaderX books or Shader for Game Programmers and Artists and/or Real-Time Rendering (3rd edition), since they cover most of the used techniques out there. Realtime Radiosity is not possible unless you have a raytracing engine or the like, but there are ways to fake that, e.g. light probes or dummy lights. Then, you have to decide if you do besides or instead of classic forward rendering sort of a deferred shading / lightning, which opens up new possibilities as well.

Hm... technically speaking, there are some mistakes in my post, but it is also quiet hard to find an appropriate (short) answer to your question smile

Re: What are you working on? [Re: HeelX] #401740
05/23/12 20:09
05/23/12 20:09
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
working on a new Ground Fog idea for my Titleroom..
A Model wich has a fog texture and simple shufts my.u in his action. perhaps a second entit below that shifts the v parameter..
i think with LIGHT and TRANSLUCENT, the effect is better than particles laugh


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: What are you working on? [Re: Espér] #401753
05/24/12 07:39
05/24/12 07:39
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Show us some comparison screens! smile

Re: What are you working on? [Re: HeelX] #401784
05/24/12 15:48
05/24/12 15:48
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
i made nos creen of the 100%-Particle Groundfog..

But this is my first WiP of my Modelbased one (with some particles):



Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: What are you working on? [Re: Espér] #401786
05/24/12 16:00
05/24/12 16:00
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
inspired on that texture blending topic I wrote a complex texture blending with a paralax grass for isometric style views




VIDEO

Salud!

Re: What are you working on? [Re: txesmi] #401790
05/24/12 16:52
05/24/12 16:52
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Originally Posted By: txesmi
I wrote a complex texture blending with a paralax grass
That looks very nice! smile

Re: What are you working on? [Re: HeelX] #401794
05/24/12 17:22
05/24/12 17:22
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
Originally Posted By: HeelX
Originally Posted By: txesmi
I wrote a complex texture blending with a paralax grass
That looks very nice! smile

Seconded!
Why only isometric?


~"I never let school interfere with my education"~
-Mark Twain
Re: What are you working on? [Re: Germanunkol] #401797
05/24/12 17:59
05/24/12 17:59
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
Expert
Error014  Offline
Expert

Joined: Jul 2002
Posts: 3,208
Germany


When you finish dungeons, you can give hints to other people in your team. You only ever hear one hint from those group of heroes who made it, but those who die? Their spirits haunt those dungeons, and instead of ruining everyone's day, they tell the player their hints. It's pretty neat! The location of the ghosts itself is, of course, also a big help, as it helps with identifying traps.

Poor ghost dudes. frown


[EDIT: I am aware its a bit hard to read in the shot. The whole thing is animated ingame, so just by that it's easier to read. But I definitely want to make sure that text never disrupts gameplay, so it appears with no trigger, and only transparent (and thus cannot hide anything important)]


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: What are you working on? [Re: Germanunkol] #401798
05/24/12 18:06
05/24/12 18:06
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
thanks! i'm proud of it grin

Originally Posted By: Germanunkol
Why only isometric?

because the parallax grass is computed with the camera render target and it is totally screen pixel dependant, so if you change the camera tilt the grass waxes and wanes.

Salud!

Page 157 of 554 1 2 155 156 157 158 159 553 554

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1