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Re: What are you working on? [Re: sivan] #401401
05/18/12 16:13
05/18/12 16:13
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Posts: 5,370
Caucasus
Here is my current progress with my old horror project:
Unnamed project v.0.2
Sorry for bad quality and jerking movement. Looking for designer.


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: What are you working on? [Re: 3run] #401445
05/19/12 14:57
05/19/12 14:57
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Posts: 2,488
3run :
I prefer clear levels with lot more features like destroyable things etc ...
FPS indie WIP
But yes, you are just in the very very beginning laugh

Re: What are you working on? [Re: ratchet] #401448
05/19/12 15:21
05/19/12 15:21
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Posts: 3,207
Germany, Magdeburg
Sorry, but seeing this Unity game I only think: It is SO stupid to make an FPS in these days...
You cannot compete with BF3 or CoD and you do not have a big player fanbase behind your game smirk

Re: What are you working on? [Re: Rei_Ayanami] #401453
05/19/12 17:14
05/19/12 17:14
Joined: Jun 2009
Posts: 258
behind this enternet window
zeusk Offline
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zeusk  Offline
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Posts: 258
behind this enternet window
Still working on the hidden ancient shrine level concept and transforming it into 3D heres an example of the steps i take when converting a high poly model to a game ready.





Re: What are you working on? [Re: zeusk] #401454
05/19/12 18:22
05/19/12 18:22
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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@Rei_Ayanami :
It was to give ideas to 3Run laugh
And 3Run game seems ro be perhaps somewhat different ?
If he wants to make some FPS why not, he didn't says he will compete with AAA titles !

@Zeusk :
If your scene is little, why not using decimate , bu the best option is really some fast retopolgy !

Last edited by ratchet; 05/19/12 18:31.
Re: What are you working on? [Re: ratchet] #401455
05/19/12 19:25
05/19/12 19:25
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3run Offline
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Posts: 5,370
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@ratchet: thank you for some ideas, but my aim isn't to make something Battlefield 3 or COD type games. I only want to make simple, horror project, with some simple old school graphics. So, I don't aim to bring such stuff as destructible environment and as I'm not a level designer that level was used only for testing purpose. I'm looking for a designer to take care of that part of the project.

@Rei_Ayanami: I agree with you, but as I said in this post above, I don't aim at compiting with such game monsters as Battlefield 3 and COD series, that will be ridicules grin


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: What are you working on? [Re: 3run] #401460
05/19/12 21:19
05/19/12 21:19
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Roof texture :


Somre more 3D Coat hand painting practice !



Borderlands touch laugh :



Last edited by ratchet; 05/19/12 21:38.
Re: What are you working on? [Re: ratchet] #401471
05/20/12 08:44
05/20/12 08:44
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Posts: 2,488
some mob very WIP for some non realistic little shooter !



Re: What are you working on? [Re: ratchet] #401473
05/20/12 09:13
05/20/12 09:13
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Posts: 2,488
Low poly 3D rocks :

Low poly futurist wall :





Last edited by ratchet; 05/20/12 09:53.
Re: What are you working on? [Re: ratchet] #401484
05/20/12 17:49
05/20/12 17:49
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Posts: 2,488
The wall seems ok to use it and make some sort of rooms or closed fields/corridors :




How to apply a normal map ?? I failed ?
I know i hhave to include "Fx" file than create some action defining : My.mat ="" ...
I'll retry ... Well ... i'm very borred to not be able to choose that simple shader and apply it directly by mouse frown

------------------

We are in 2012 ... old A6 workflow should be very far away and not here after 10 years ?? Why do we keep A6 Workflow ?
This is the very annoying and outdated workflow that makes me uses Unity for this project !

------------
Applied the shader and textures really quickly,terrain deformation and paint very smooth and big frame rate : instant result laugh


You can add lights, shaders continue working and are lightened by them : Just what a 3D artists wants, nothing to do only add by click and adjust the lights settings !



Why A8 is so complicated in these areas and makes me loose so much time ?
Well i stop, this is not a debate , and i won't start again saying what i would like in A8 !
I like A8 for casual little things, and i know it's programmer oriented.





Last edited by ratchet; 05/20/12 22:56.
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