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Re: HorusIDE
[Re: annonymie]
#400757
05/07/12 12:22
05/07/12 12:22
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Joined: Feb 2005
Posts: 3,687 Hessen, Germany
Tempelbauer
OP
Expert
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OP
Expert
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
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...this is software-development currently i have a massive workload of my study. we develop an multiplayer racing game for a self-made TV-cave consists of 5 Full-HD-TVs. the timeline for this project is really short, so i had to reduce my sparetime-development. before Thursday there´s no chance to work on horus. but if there are no further problems on the study-project, there should be enough time on the weekend to release the first version
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Re: HorusIDE
[Re: annonymie]
#400773
05/07/12 16:57
05/07/12 16:57
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Joined: Apr 2008
Posts: 650
Sajeth
User
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User
Joined: Apr 2008
Posts: 650
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That UI is a blessing for sore eyes. How can I give you all my money?
Teleschrott-Fan.
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Re: HorusIDE
[Re: lostclimate]
#401021
05/11/12 07:35
05/11/12 07:35
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Joined: Nov 2011
Posts: 274 de
lemming
Member
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Member
Joined: Nov 2011
Posts: 274
de
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I just downloaded the RC1 and installed it. I'm sure it would be great to use, but I can't. =/ The font size ist just too small. How can I increase the size (and change the font face)? The multiplayer-launch is also a great feature. I don't have commercial but use Anet, so I get "not supported" errors. Is there a way to launch two arranged windows without mp-parameters (or even with own parameters)? And is it possible to set a default-script like in SED? The main script has to be active to launch the engine, which is always extra clicks. (Or should a script be able to start from anywhere?) But great software so far!
Last edited by lemming; 05/11/12 07:39.
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Re: HorusIDE
[Re: lemming]
#401025
05/11/12 12:25
05/11/12 12:25
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Joined: Feb 2005
Posts: 3,687 Hessen, Germany
Tempelbauer
OP
Expert
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OP
Expert
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
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I'm sure it would be great to use, but I can't. =/ The font size ist just too small. you´re using a small screen with Full-HD-Resolution? I don't have commercial but use Anet, so I get "not supported" errors. Is there a way to launch two arranged windows without mp-parameters thanks, this is exactly the feedback i need. no this cannot be changed, but i will add a config hack for RC2, where you can specify the mp-commandlines. And is it possible to set a default-script this thing i forgot to implement (SED has a handy run-current and run-main button). will be added in RC2
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Re: HorusIDE
[Re: lemming]
#401457
05/19/12 19:56
05/19/12 19:56
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Joined: Nov 2004
Posts: 85 Deutschland, NRW, Eschweiler
annonymie
Junior Member
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Junior Member
Joined: Nov 2004
Posts: 85
Deutschland, NRW, Eschweiler
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I really like the editor! The own big thing I miss is the editor opens automatically included source files. It costs a lot of time open every file myself after restart HorusIDE. Also the Error-Finding works not always right Often the editor underline my code, although it compiles correctly and works fine in tests. But it's still my favorite IDE. SED is ousted
A8.30.5 Commercial
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Re: HorusIDE
[Re: annonymie]
#401651
05/22/12 22:29
05/22/12 22:29
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Joined: Feb 2005
Posts: 3,687 Hessen, Germany
Tempelbauer
OP
Expert
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OP
Expert
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
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sry, that i havn´t answered the last days... The own big thing I miss is the editor opens automatically included source files. this will be added in RC3, coming this week Also the Error-Finding works not always right Often the editor underline my code, although it compiles correctly and works fine in tests. this is a bug in the used c-grammar. the problem is if the code starts like a cast a wrong shift is performed. for example "(time_step*4+7)" is treated as an error. adding a 0 in front "(0+time_step*4+7)" can avoid this problem. but that´s no long-time solution. there seems to be another bug, but in the parsing-engine (not developed by me). if the file ends with a singleline-comment or a preprocessor-directive, the parser reports an error in the syntax. a newline can solve this issue. i´m working on both issues But it's still my favorite IDE. thanks, this is nice to hear
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Re: HorusIDE
[Re: Tempelbauer]
#401705
05/23/12 13:39
05/23/12 13:39
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Joined: Oct 2008
Posts: 513
Carlos3DGS
User
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User
Joined: Oct 2008
Posts: 513
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Just downloaded and installed... I have yet to do deep testing but these are my first thoughts
First Impressions after around 5 mins of playing around with it:
+easy to configure to work with 3DGS +good looking interface easy on the eyes +great sintax higlighter, lots of detail, lots of info at a first glance +recognizes my custon struct datatypes? Nice! +++Engine sytax check on the fly as you type, underlining errors? Awesome!
First impressions after another 30 mins:
+autompletion? That's what sed was really missing! +custom datatypes also autocomplete! -custom defines dont autocomplete +custom functions autocomplete +shader syntax higlight, nice! +OMG also SQL sintax higlight! +I can change tab order and/or tile several windows on-screen? SED you are getting outdated man! +split view of the same file -Does not open all included files automatically +No code jumper? Oh wait, found it! +search/replace works across all files +++I can drag windows out of the application window, even onto other monitors?!?!?! WIN! +No crash yet? On top of all this it seems to be stable, see you later SED!
Though this is not a bug report or a feature request, I think first impressions are important and wanted to give you some feedback on what HORUS says to a user when he first opens it. In my opinion it gives a great first impression and you completely won me over, I think I'm in love! I am already excited to permanently use this instead of sed unless in the future I notice some major sed feature missing or major bugs.
On a second note: -I did find the "To-Do-List" feature but was unable to use it. Is it not working? Is the use not intuitive enough? Or am I just stupid? -Under the "view" menu I found the "output" tab but was unable to get it to work. Nevermind, after using it again, on load I did get some feedback in Output window, also got feedback when compiling exe. -Could not get the manuall to open via button or F1 key (not a big issue, but would be nice)
Feature request: All in all it's a pretty awesome tool, as features that would be nice to have mabe the "cons" I mentioned in the first impressions list (marked with a -)
Shooting for the sky, I would love to see support for A-Net as it seems to be a moderately popular addon for 3DGS (I use it too). As it is now, I will probably use this tool instead of SED except for debugging, if you managed to get that into your app it would be AMAZING! Bye bye SED forever!
As-is, HORUS is an amazing app, anything else you add to it will be icing on the cake! GREAT JOB!
Last edited by Carlos3DGS; 05/23/12 13:52. Reason: Output tab
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Re: HorusIDE
[Re: Carlos3DGS]
#401711
05/23/12 14:28
05/23/12 14:28
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Joined: Dec 2003
Posts: 1,225 germany
gri
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,225
germany
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+split view of the same file
how ?
"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
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