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Re: What are you working on? [Re: Rei_Ayanami] #400306
04/28/12 15:24
04/28/12 15:24
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
Serious User
Ch40zzC0d3r  Offline
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
Working a bit more on leveldesign. Added rain / snow weather box solutions...



Re: What are you working on? [Re: Ch40zzC0d3r] #400308
04/28/12 16:02
04/28/12 16:02
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
@3run:
no, they are avoiding obstacles, but only those which they should avoid.
I set all stones passable i.e. handled exactly as terrain, they are impassable only if has a very high slope. but of course they could be set as obstacles similarly to buildings trees and bushes (as I did in my earlier tests).
since there's no any c_tracing used for movement it is not desirable to use such a small models as passable because sometimes the unit legs are getting hidden (but the same happens in any Total War game when units are moving on high slope terrain).
@wjbender: thanx, I'll start fighting system soon, and also have ideas for walkable buildings having 1 or 2 floors for seige battles.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #400317
04/28/12 17:33
04/28/12 17:33
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline
User
Wjbender  Offline
User
W

Joined: Mar 2012
Posts: 927
cyberspace
Getting past pathfinding is a hard task
but when you finaly do ,a whole lot of restriction
falls away and its smooth sailing from there on
forward into game developement which is what were
really after ,so i congratualate you for sticking it out
especialy since you had to do it all on your own , its such projects
that keep us inspired


Compulsive compiler
Re: What are you working on? [Re: Wjbender] #400325
04/28/12 20:22
04/28/12 20:22
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Joined: Oct 2004
Posts: 4,134
Netherlands
@otter: Well, not much laugh. It is what it seems like; basejumping gentlemen into an endless pit.


Click and join the 3dgs irc community!
Room: #3dgs
Re: What are you working on? [Re: Joozey] #400372
04/29/12 22:16
04/29/12 22:16
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
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Error014  Offline
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Joined: Jul 2002
Posts: 3,208
Germany
sivan, that's pretty cool! Looks like your secret dream project is an RTS? laugh Or is it a secret, never-before-seen game that just happens to need that kind of AI and pathfinding? laugh

~ ~ ~ ~ ~ ~ ~ ~ ~

Thanks for the feedback!

There's a lot of putting things together right now. Can't say that this is particulary motivating work, but comments like those make it easier! laugh

It's just that I have a stupid way of working. As soon as the part isn't "interesting" anymore, because I have solved the main issue, I just... stop. I have to force myself to finish stuff. Instead, it piles up and all those little things have to be added in the end all at once. Take that editor I posted before, for instance. Now that this is working, I don't add convenience features anymore. For instance, I want to add an option to change the order of nodes. It's super-easy to do, with no challenge. But I just... don't do it. smirk People, tell me I'm not the only one with that problem!


Now: Encrypting and decrypting music so that it's not trivial anymore to get the tracks (and all that without pro!). I'm not pretending that it's super-secure (it really isn't), but the goal has always been to only make it more difficult than recording the "Stereo Mix" ingame - which I believe this does, for most users.
The thing is working already, and I can live with the slowdown the encryption causes, but my tool of adding new music to the library could probably be a bit nicer to use. laugh Oh well, can't have everything!



Last edited by Error014; 04/29/12 22:26. Reason: Added whining, rearranged post

Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: What are you working on? [Re: Error014] #400373
04/29/12 22:50
04/29/12 22:50
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Originally Posted By: Error014
It's just that I have a stupid way of working. As soon as the part isn't "interesting" anymore, because I have solved the main issue, I just... stop.

That's absolutely my way, sometimes, I wasn't even able to finish a work for university, means, write it down, once I understood the given subject! tongue What a mess!

A good way to get motivated is when you have some people who depend on you finishing the thing. For instance I extended my GameEditor for a friend who uses it for a simple question-answer-game that is presented at sort of games convention.
http://www.stadtbibliothek-bielefeld.de/5007.htm

Re: What are you working on? [Re: Error014] #400375
04/29/12 22:59
04/29/12 22:59
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
Expert
JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
@Error014: Looking awesome. Even before the next public version, it could be cool to have a VioletTV countdown on YouTube and IndieDB for the release, as well as some important announcements. Then once players get their hands on the game they'd be quite pleased to see all those announcements and countdown episodes available from within the game from the get-go laugh


Formerly known as JulzMighty.
I made KarBOOM!
Re: What are you working on? [Re: JibbSmart] #400379
04/30/12 07:48
04/30/12 07:48
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
@Error014: yes, some kind of RTS is the aim, the system what I found out one year ago seems to be working laugh it can help the AI decision making too, but that part will be another hard thing...


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: ratchet] #400388
04/30/12 10:24
04/30/12 10:24
Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
Roxas Offline
Member
Roxas  Offline
Member

Joined: Apr 2008
Posts: 144
Germany | Niedersachsen (Lower...
A Valley I'm working on right now,

This is just a lighting and composition-test. I'm not satisfied because some things look a little off, but well I wanted to show you anyways. Maybe you got some ideas on improving this scene?




Greetings
Roxas

Re: What are you working on? [Re: Roxas] #400390
04/30/12 10:34
04/30/12 10:34
Joined: Apr 2007
Posts: 3,751
Canada
WretchedSid Offline
Expert
WretchedSid  Offline
Expert

Joined: Apr 2007
Posts: 3,751
Canada
You should try to saturate all colors quite a bit.


Shitlord by trade and passion. Graphics programmer at Laminar Research.
I write blog posts at feresignum.com
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