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Re: What are you working on? [Re: Harry Potter] #398981
04/09/12 19:35
04/09/12 19:35
Joined: Feb 2010
Posts: 482
in deinem Kopf
Otter Offline
Senior Member
Otter  Offline
Senior Member

Joined: Feb 2010
Posts: 482
in deinem Kopf
WOW Harry! Also echt ...
Ich dachte ich könnte das rätselraten noch etwas rauszögern, aber so ...

Es soll tatsächlich eine Piraten Galeone werden.
Ich bin mir aber (trotz bildbeispiele) nicht sicher ob das so hinhaut.

what do you think? ... good?


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Re: What are you working on? [Re: Otter] #398982
04/09/12 19:57
04/09/12 19:57
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
Serious User
Ch40zzC0d3r  Offline
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
@3RUN Very nice!

Re: What are you working on? [Re: Otter] #398983
04/09/12 20:02
04/09/12 20:02
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Ah okay, ja jetzt sieht man, was es werden soll grin
Also ich finds bisher okay...


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: Otter] #398988
04/09/12 21:37
04/09/12 21:37
Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Harry Potter Offline
Expert
Harry Potter  Offline
Expert

Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Originally Posted By: Otter
what do you think? ... good?
Verbesserungswürdig. grin

Der Kiel und das Ruder passen nicht. So ein Schiff könnte man niemals steuern.
Das Ruder muss sozusagen der verlängerte Kiel sein, an dem das Wasser entlangströmt, und dann am Ende umgelenkt wird. Dein flaches Heck lässt es gar nicht zu, dass das Wasser am gesamten Ruder vorbeiströmen kann. Das Ruder wäre daher wirkungslos.

Lösung: Der Rumpf muss hinten abgerundet sein. Der Kiel wird zum Heck hin immer höher, und hat schließlich die gleiche Höhe wie das Ruderblatt.

Das müsste dann so aussehen: Galeone 1
Hier noch ein Bild: Galeone 2

Das Ruderblatt selbst sollte so aussehen: Ruder
Die Ruderpinne (der lange Hebel) wird durch eine meist quadratische Öffnung am Heck ins innere des Schiffes geführt.
Das Steuerrad vom Schiff sollte dann direkt über dem Ende der Ruderpinne liegen. Weil am Ende dieser Ruderpinne waren Seilzüge befestigt, die durch das Steuerrad bewegt wurden (die Seile wurden an der Achse des Steuerrads aufgewickelt).

Re: What are you working on? [Re: Harry Potter] #398991
04/09/12 22:34
04/09/12 22:34
Joined: Feb 2010
Posts: 482
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Otter Offline
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Otter  Offline
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Posts: 482
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Find ich voll Lässig das du dich da auskennst Harry =D
Danke auch für die pic's, die sind viel besser als meine.
Hier die glätung des "Boothinterns" (wie vollprofis wie ich ihn nennen):



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Re: What are you working on? [Re: ratchet] #399006
04/10/12 08:29
04/10/12 08:29
Joined: Jun 2011
Posts: 75
algeria
T
Tonyjack221 Offline
Junior Member
Tonyjack221  Offline
Junior Member
T

Joined: Jun 2011
Posts: 75
algeria
i am working on my project of school


Re: What are you working on? [Re: Otter] #399046
04/10/12 15:55
04/10/12 15:55
Joined: Jul 2008
Posts: 1,178
England
M
MrGuest Offline
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MrGuest  Offline
Serious User
M

Joined: Jul 2008
Posts: 1,178
England
Originally Posted By: Otter

Who knows what that will be?
It's a Ship laugh probably a Galleon though maybe a Frigate?

Re: What are you working on? [Re: MrGuest] #399052
04/10/12 16:43
04/10/12 16:43
Joined: Feb 2010
Posts: 482
in deinem Kopf
Otter Offline
Senior Member
Otter  Offline
Senior Member

Joined: Feb 2010
Posts: 482
in deinem Kopf
Thats right MrGuest!
There will be a pirate galleon.

ARRRRR
[EDIT]:


Last edited by Otter; 04/10/12 21:02.

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Re: What are you working on? [Re: Otter] #399073
04/10/12 23:30
04/10/12 23:30
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
@Otter: Your MED skills still amaze me!

Working on a simple pathfinding solution:



This is supposed to become a community contribution, esp. aimed at the beginners as it is very easy to use:
Simply set up WED paths and #include "pathfinding.c" and you are ready to go, there is no manual path calculation or entity setup necessary, everything is handled automatically. There are a few functions, but you can keep it simple and only use
Code:
VECTOR* ent_path_get_target(ENTITY* ent, VECTOR* vtarget, VECTOR* vresult);


If you want to move ent to vtarget, you can call this function in a while loop and it will calculate the position where ent has to move to to reach vtarget. Example:
Code:
action enemy()
{
	while(1)
	{
		ent_path_get_target(my,player.x,temp);
		turn and move to temp!
		wait(1);
	}
}


The code tries to keep the calculations to a minimum (it remembers old positions, start- and target-nodes and checks if a new path is necessary), but if you know the start- and target-node, you can use other faster functions.
I plan to release this when jcl fixes a path_next bug.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: What are you working on? [Re: Superku] #399114
04/11/12 13:21
04/11/12 13:21
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
@otter

not to beat a dead and probably decomposing horse, but i still dont get why you only use med. you are obviously very talented so why not use something that will push your talents more effectively?

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