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Re: What are you working on? [Re: ] #398739
04/06/12 08:46
04/06/12 08:46
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
@Harry Potter :
It's photoshop stuff wink
Can you post some Wireframe view with textures of the scene ?

Re: What are you working on? [Re: ratchet] #398749
04/06/12 12:21
04/06/12 12:21
Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Harry Potter Offline
Expert
Harry Potter  Offline
Expert

Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Originally Posted By: ratchet
It's photoshop stuff wink

It was made with GAMESTUDIO and not with photoshop!!!
This screenshot should remove all doubt: grin



The water is WIP and will be part of my first official video/demolevel.

Re: What are you working on? [Re: ] #398753
04/06/12 13:23
04/06/12 13:23
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Thank you guys for kind words.
@Superku, yeah I know that mate, but it looks odd for those who don't know about Doppler effect laugh
@chris_oat, blood was made with particles. There is only one smoke sprite, behind the smoke particles.

Harry, your screens are perfect as always! laugh


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: What are you working on? [Re: Harry Potter] #398754
04/06/12 13:24
04/06/12 13:24
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
Serious User
Happy Birthday gri  Offline
Serious User

Joined: Dec 2003
Posts: 1,225
germany
ok harry ... now all doubts are gone. grin

Funny pic....quite enough to spit my coffe over the display.


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: What are you working on? [Re: gri] #398755
04/06/12 13:29
04/06/12 13:29
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
@Harry Potter:
Anything is possible with Photoshop !
But i agree that it seems to be real time level laugh
I'll also wait for the demo or video !

Last edited by ratchet; 04/06/12 13:30.
Re: What are you working on? [Re: ratchet] #398769
04/06/12 14:54
04/06/12 14:54
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline
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Emre  Offline
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Joined: Jul 2007
Posts: 619
Turkey, Izmir
@3run, i love your particle effects!
@Rondidon, good progress as always.
@Harry Potter, your screens are really impressive.

Keep it up guys. wink

Re: What are you working on? [Re: Emre] #398797
04/06/12 19:51
04/06/12 19:51
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Small Update (STILL WIP!):



Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #398799
04/06/12 19:59
04/06/12 19:59
Joined: Dec 2003
Posts: 988
Germany, Magdeburg
JoGa Offline
User
JoGa  Offline
User

Joined: Dec 2003
Posts: 988
Germany, Magdeburg
looks really nice, rvL_eXile!
What about some junk and concrete-chunk at the base?
And will there some windows be in the top or should it be a water tower?
I will stay tuned, great job!

Re: What are you working on? [Re: JoGa] #398800
04/06/12 20:04
04/06/12 20:04
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
thanks... Junk will be added later... Don't know if there would be some windows in the upper part... maybe tongue

Last edited by rvL_eXile; 04/06/12 20:04.

Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #398802
04/06/12 20:51
04/06/12 20:51
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline
User
Wjbender  Offline
User
W

Joined: Mar 2012
Posts: 927
cyberspace
my navmesh plugin, now working on path management for
multiple agents for my demo ,i had 10 guards at one point
each generating paths but without avoidance and still got
around 512 fps at avarage. nothing big yet but i have been asking
around on mikko's recast discussion group as to where find
the new source and will be upgrading my recast source from
1.4 to the newest which has avoidance for agents ,crowd control
and other goodies ...




Compulsive compiler
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