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Re: PhysX Cloth Beta Samples [Re: rojart] #398446
04/02/12 08:59
04/02/12 08:59
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
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painkiller  Offline
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Joined: Aug 2009
Posts: 1,438
Spain
Works fine now @60fps (1680x1050)

Last edited by painkiller; 04/02/12 08:59.

3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: PhysX Cloth Beta Samples [Re: painkiller] #398454
04/02/12 10:43
04/02/12 10:43
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
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gri  Offline
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Joined: Dec 2003
Posts: 1,225
germany

Arrg ....an error occured.

First the machine data were all demos works fine

AMD A6-3400m
6 GB ram
amd radeon hd 6520g
win 7 home premium 64bit
1366 * 768

Now the machine were first demo works (also the version without shaders) but px_cloth2 crashes after the messagebox with the software simulation hint


Intel Core2Duo E8500
NVidia gforce 9800m Gtx
2 GB
Vista ultimate 32bit
1680*1050

no newer graphics driver available.


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: PhysX Cloth Beta Samples [Re: gri] #398459
04/02/12 11:42
04/02/12 11:42
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline OP
User
rojart  Offline OP
User

Joined: Oct 2004
Posts: 900
Lgh
Originally Posted By: painkiller
Works fine now @60fps (1680x1050)

Thank you, the problem was not PhysX, but a renderstate CullMode = 1; who I removed in the last sample.

Originally Posted By: gri
Arrg ....an error occured.
First the machine data were all demos works fine
AMD A6-3400m
6 GB ram
amd radeon hd 6520g
win 7 home premium 64bit
1366 * 768
Now the machine were first demo works (also the version without shaders) but px_cloth2 crashes after the messagebox with the software simulation hint
Intel Core2Duo E8500
NVidia gforce 9800m Gtx
2 GB
Vista ultimate 32bit
1680*1050
no newer graphics driver available.

Thank you, please post the log file where it crashes.
Just make a batch file like run.bat and type: px_cloth.exe -diag

Last edited by rojart; 04/02/12 12:02.

Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: PhysX Cloth Beta Samples [Re: rojart] #398461
04/02/12 12:13
04/02/12 12:13
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
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gri  Offline
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Joined: Dec 2003
Posts: 1,225
germany

ok here you are



Quote:

Log of A8 Engine 8.30.5 run at Mon Apr 02 14:11:58 2012
D901C on Windows NT/2000/XP version 6.0 Build 6002
Options -diag
App: C:\Users\D901C\Downloads\px_cloth2\px_cloth2\px_cloth.exe in C:\Users\D901C\Downloads\px_cloth2\px_cloth2\
Author: Robert Judycki

MM mixer opened
DSOUND device opened
DI interface opened
Start Window opened(c) Conitec - www.3dgamestudio.com
A8 Engine - Pro Edition V8.30.5 - Nov 2 2011
Linking C:\Users\D901C\Downloads\px_cloth2\px_cloth2\px_cloth.exe...

Mouse found
Lautsprecher (Realtek High Definition Audio) opened
NVIDIA GeForce 9800M GTX pure T&L device 1ff9 detected
D3D device NVIDIA GeForce 9800M GTX 1ff9 selected
Opening 43 resources in PX_CLOTH.EXE...
ackphysX.dll opened
px_cloth.wrs opened
ent_playloop2: function not found
ent_playsound2: function not found
socket_select: function not found.
Running PX_CLOTH.EXE.
Main started at 0.176
D3D_Init Window: 720x480 -> Window: 1x720x480x32
Video memory found: 1767 MB
D3D_Resize Window: 1024x800 -> Window: 1x1024x800x32
def_startup started
set_cloth_options_startup started
Main loop at 0.227....
1st frame with 1767 MB at 0.228
Opening PhysX...
Malfunction W1527: Warning: Unable to find a PhysX card, the cloth will be simulated in software.ok
LevelInit at 9.007
3 entities 0 cameras 0 lights 0 sounds 0 paths
2 lmaps 1 textures 1 meshes 1 submeshes 552 faces...ok
LevelReady at 9.201



"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: PhysX Cloth Beta Samples [Re: gri] #398473
04/02/12 14:39
04/02/12 14:39
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline OP
User
rojart  Offline OP
User

Joined: Oct 2004
Posts: 900
Lgh
@gri: Thanks, please try this one: http://www.public.gamefactor.eu/a8/px/px_cloth2c.rar


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: PhysX Cloth Beta Samples [Re: rojart] #398495
04/02/12 21:19
04/02/12 21:19
Joined: Mar 2011
Posts: 69
Munich (Germany)
LPF Offline
Junior Member
LPF  Offline
Junior Member

Joined: Mar 2011
Posts: 69
Munich (Germany)
works const. 60 fps now, the only thing not working is the last one with tearing( cloth1b) can you upload this with the bugfix from the second example?

here is the log:

Code:
Log of A8 Engine 8.30.5 run at Mon Apr 02 23:18:04 2012
Chira on Windows NT/2000/XP version 6.1 Build 7601
Options -diag
App: C:\Users\Chira\Desktop\GS\THE UNBELIEVABLE KAMPFKEKS CHRONICLES (skins)\Plugins\px_cloth1b\px_cloth1b.exe in C:\Users\Chira\Desktop\GS\THE UNBELIEVABLE KAMPFKEKS CHRONICLES (skins)\Plugins\px_cloth1b\
Author: Robert Judycki

MM mixer opened
DSOUND device opened
DI interface opened
Start Window opened(c) Conitec - www.3dgamestudio.com
A8 Engine - Pro Edition V8.30.5 - Nov  2 2011
Linking C:\Users\Chira\Desktop\GS\THE UNBELIEVABLE KAMPFKEKS CHRONICLES (skins)\Plugins\px_cloth1b\px_cloth1b.exe...

Mouse found
Speakers (Realtek High Definition Audio) opened
NVIDIA GeForce GT 540M   pure T&L device 1ff9 detected
D3D device NVIDIA GeForce GT 540M   1ff9 selected
Opening 14 resources in PX_CLOTH1B.EXE...
ackphysX.dll opened
px_cloth1b.wrs opened
ent_playloop2: function not found
ent_playsound2: function not found
socket_select: function not found.
Running PX_CLOTH1B.EXE.
Main started at 0.456
set_cloth_options_startup started
D3D_Init Window: 800x600 -> Window: 1x800x600x32
Video memory found: 4058 MB
Main loop at 0.625
D3D_Resize Screen: 1680x1050 -> Screen: 1x1680x1050x32....
1st frame with 4058 MB at 1.071
Opening PhysX... 

 - gHardwareSimulation: 1

ok
LevelInit at 2.737
2 entities 0 cameras 0 lights 0 sounds 0 paths
 2 lmaps 1 textures 1 meshes 1 submeshes 480 faces...ok
LevelReady at 2.975


(it only tells: "...cloth1b funktioniert nicht mehr" )

Edit: it works if i start it with integratedGraphics (the intel 3000) but notif i start it with the geforce with the others it's the other way round

Last edited by LPF; 04/03/12 10:12.

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..(....)..Oooo..
...\..(...(....)..
....\_)....)../..
...........(_/...
...ICH WAR....
........HIER....
Re: PhysX Cloth Beta Samples [Re: LPF] #398515
04/03/12 07:41
04/03/12 07:41
Joined: Dec 2003
Posts: 1,225
germany
gri Offline
Serious User
gri  Offline
Serious User

Joined: Dec 2003
Posts: 1,225
germany


hi,

"px_cloth2c" works. Problem solved.


regards,
gri


"Make a great game or kill it early" (Bruce Shelley, Ensemble Studios)
Re: PhysX Cloth Beta Samples [Re: gri] #398636
04/04/12 21:46
04/04/12 21:46
Joined: Feb 2010
Posts: 886
Random Offline
User
Random  Offline
User

Joined: Feb 2010
Posts: 886
Jop. Now I have 60 fps.
10 more then before grin



Re: PhysX Cloth Beta Samples [Re: LPF] #398673
04/05/12 10:00
04/05/12 10:00
Joined: Oct 2004
Posts: 900
Lgh
rojart Offline OP
User
rojart  Offline OP
User

Joined: Oct 2004
Posts: 900
Lgh
Originally Posted By: LPF
works const. 60 fps now, the only thing not working is the last one with tearing( cloth1b) can you upload this with the bugfix from the second example?
here is the log:
...
(it only tells: "...cloth1b funktioniert nicht mehr" )
Edit: it works if i start it with integratedGraphics (the intel 3000) but notif i start it with the geforce with the others it's the other way round

Thanks, check this one: http://www.public.gamefactor.eu/a8/px/px_cloth1c.rar

gri, Random: Thanks, please check the sample above, also.


Regards, Robert

Quote
Everything should be made as simple as possible, but not one bit simpler.
by Albert Einstein

PhysX Preview of Cloth, Fluid and Soft Body

A8.47.1P
Re: PhysX Cloth Beta Samples [Re: rojart] #398677
04/05/12 10:08
04/05/12 10:08
Joined: Feb 2010
Posts: 886
Random Offline
User
Random  Offline
User

Joined: Feb 2010
Posts: 886
Yes, your last to uploaded examples work perfectly.
No warnings, everything found and a constant 60 fps.
Great!



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