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Re: What are you working on? [Re: Rei_Ayanami] #398607
04/04/12 16:55
04/04/12 16:55
Joined: Feb 2005
Posts: 3,687
Hessen, Germany
T
Tempelbauer Offline
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Tempelbauer  Offline
Expert
T

Joined: Feb 2005
Posts: 3,687
Hessen, Germany
awesome laugh

i´m just working on a logo

Re: What are you working on? [Re: Tempelbauer] #398610
04/04/12 16:59
04/04/12 16:59
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Quote:
Though the water really needs transparency

+1 . Experimented with some basic transparency (based on a transparency bitmap) some time ago. I`ll try to find a shader-based solution for this when my modelling work is finished and there`s some time left.

Re: What are you working on? [Re: Rondidon] #398611
04/04/12 17:08
04/04/12 17:08
Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Harry Potter Offline
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Harry Potter  Offline
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Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
@Rondidon: Sieht super aus. smile
Das einzige, was mir negativ aufgefallen ist, das sind die fehlenden Spiegelungen vom Schilf und von den Felsen im Wasser.

Noch ein paar Verbesserungsvorschläge:
1.) Die Steinmauern würde ich etwas höher machen. Die Proportionen wirken etwas unnatürlich, vor allem im Vergleich zu dem sehr hohen Turm. Niemand würde einen so großen Turm bauen, und so große Tore bauen, und dann bei der Höhe der Mauer so sparsam sein. Die Mauern sind so niedrig, dass man eigentlich ohne Leiter rüberklettern könnte. Ich würde die Mauern fast so hoch machen wie die Mauer bei den Toren.

2.) Der Innenhof rechts neben dem Turm (auf dem 2.Bild) wirkt etwas leer. Du könntest in der Mitte vom Platz entweder eine Grasfläche machen (zum Beispiel in kreisrunder Form), oder einen Brunnen bzw. ein Wasserbecken (für einen Springbrunnen).

3.) Und ich habe noch nie eine Parkbank/Sitzbank gesehen, die so aufgestellt ist, dass die RÜCKSEITE direkt an einen Weg oder an eine Straße angrenzt. Normalerweise zeigt die Vorderseite zum Weg hin. Weil niemand würde sich auf so eine Bank setzen, wenn hinter dem eigenen Rücken Menschen vorbeigehen, und man nicht sehen kann, das hinter dem Rücken so passiert. Da würde sich jeder unwohl fühlen. Also entweder stellst Du sie auf der anderen Seite vom Weg auf. Oder Du platzierst hinter der Bank eine Hecke, eine Mauer oder einfach nur eine Rasenfläche, die zumindest 1 bis 2 Meter breit sein sollte.

Last edited by Harry Potter; 04/04/12 17:14.
Re: What are you working on? [Re: Harry Potter] #398613
04/04/12 17:18
04/04/12 17:18
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Thanks for your suggestions. I really apperciate them.
The water is still to be improved. The missing reflections is some scripting mistake and not a big thing. I`ll fix this.

Re: What are you working on? [Re: Rondidon] #398619
04/04/12 19:20
04/04/12 19:20
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
What did you do for the distant trees/vegetation? they are so thick, is that all LOD'd out? is it multiple models or just 1? Hows it run?

All in all great work!

Re: What are you working on? [Re: lostclimate] #398628
04/04/12 20:48
04/04/12 20:48
Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
txesmi Offline
Serious User
txesmi  Offline
Serious User

Joined: Jun 2007
Posts: 1,337
Hiporope and its pain
working on a 3d platformer code

http://www.youtube.com/watch?v=EoVPQa1vYDs

Re: What are you working on? [Re: txesmi] #398631
04/04/12 21:09
04/04/12 21:09
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Working on an old Tower... Seen this one on my way to work... Yes, the real one is not broken as this model, but this look much more interesting wink

Still WIP!



Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #398634
04/04/12 21:35
04/04/12 21:35
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
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MasterQ32  Offline
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Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
Working on water effects for my multiplayer shooter



Visit my site: www.masterq32.de
Re: What are you working on? [Re: MasterQ32] #398643
04/04/12 22:43
04/04/12 22:43
Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Harry Potter Offline
Expert
Harry Potter  Offline
Expert

Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
It seems that everyone is working on water effects?! grin



Re: What are you working on? [Re: Harry Potter] #398651
04/05/12 00:55
04/05/12 00:55
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
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Joined: Aug 2002
Posts: 2,183
Germany, BaW�
@rvl_Exile: Very nice! laugh

@ Harry: Wow, your water is really awesome. Most realistic water scene ever in any game.

Tried to improve mine, too. Not even close to yours, of course. Fixed the reflection bug and tried to make it look more volumetric and foggy.







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