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Re: What are you working on? [Re: Tempelbauer] #398346
03/31/12 14:30
03/31/12 14:30
Joined: Jun 2009
Posts: 258
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zeusk Offline
Member
zeusk  Offline
Member

Joined: Jun 2009
Posts: 258
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Finished this one up last night. tongue



Specs:

512x512
746 Tris

Re: What are you working on? [Re: zeusk] #398360
03/31/12 18:50
03/31/12 18:50
Joined: Aug 2009
Posts: 1,438
Spain
painkiller Offline
Serious User
painkiller  Offline
Serious User

Joined: Aug 2009
Posts: 1,438
Spain
Some more pics of the old school styled shooter:








This will probably end in nothing, as I'm lacking of ideas ofr the levels, unless someone wants to help maybe with some sketches or designs about how the maps could be laugh

Last edited by painkiller; 03/31/12 18:51.

3D Gamestudio A8 Pro
AMD FX 8350 4.00 Ghz
16GB RAM
Gigabyte GeForce GTX 960 4GB
Re: What are you working on? [Re: painkiller] #398361
03/31/12 19:06
03/31/12 19:06
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
zeusk, very nice models!

painkiller, maybe, you could add some more colored lights: red and green for entrances, and bluish for the screens, more yellow for the wall lights... at the moment its veery grey.
A tip for more level ideas: broken walls which lead in very different areas, dead end rails, storage rooms with 'towers' of old machines, boards that connect them ...
...stairs, even a few steps make a difference, windows, bars where you can look in further rooms and floors or yards with some sunlight...


Last edited by Pappenheimer; 03/31/12 19:08.
Re: What are you working on? [Re: Pappenheimer] #398425
04/01/12 22:44
04/01/12 22:44
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
@Zeusk : i like it a lot laugh

@Painkiller : Please change this very very old door texture laugh
(I know it's a fun project and using old WAD) !

I'm playing Mass Effect 3 : Level design is so much far from the Mass Effect 1 and 2 , that's just marvellous, can't imagine what they'll do for Mass Effect 4 and some new Hardware power laugh ?
Each level was amazing on details and effects !

Re: What are you working on? [Re: ratchet] #398468
04/02/12 14:00
04/02/12 14:00
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
after one week of insomnia because of my newest baby, I had some time to improve my pathfinder:
- smoother animation due to modified unit loop (okay, it is not sensible on these screenshots, sorry)
- basic follow-the-leader behaviour that resulted in better FPS, and much better terrain bottle-neck passage behaviour (the upper groups are just slightly scattered after passing the narrow area in the middle - it was a pain for them before).

I think this follow-the leaders feature will be the basis of formation control, so after scattered state the group can be reformed again hopefully laugh


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #398601
04/04/12 15:20
04/04/12 15:20
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
Congrats on your fatherhood! laugh
Does following the leader mean only one entity searches for a full path and the others only do close-range pathfinding? If so, what happens when there's small places that they need to get through, does the leader take into account that there's more entities than just him trying to get through?
Looking forward to seeing the changes in motion!

Speaking of follow-the-leader: Have you tried what happens when one entity is moving around, pathfinding, and another group of entities is set to go to him? Sort of like a moving goal.
This would often be encountered in an RTS situation, when players tell their units to attack a moving unit...


~"I never let school interfere with my education"~
-Mark Twain
Re: What are you working on? [Re: Germanunkol] #398602
04/04/12 15:51
04/04/12 15:51
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�









Re: What are you working on? [Re: Rondidon] #398603
04/04/12 16:00
04/04/12 16:00
Joined: Jun 2009
Posts: 258
behind this enternet window
zeusk Offline
Member
zeusk  Offline
Member

Joined: Jun 2009
Posts: 258
behind this enternet window
@Rondidon O_0..... Spectacular

Re: What are you working on? [Re: zeusk] #398605
04/04/12 16:47
04/04/12 16:47
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
Really great!


no science involved
Re: What are you working on? [Re: zeusk] #398606
04/04/12 16:47
04/04/12 16:47
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Not bad!

Though the water really needs transparency wink!

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