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[blood effect] basic blood effect [old] #398559
04/03/12 23:23
04/03/12 23:23
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline OP
Serious User
darkinferno  Offline OP
Serious User

Joined: May 2009
Posts: 1,816
at my pc (duh)
title says it all, saw someone ask about blood, thought i'd share this, honestly stripped down version of what was in scion, I actually had shaders on these but seems A8 doesnt work with shadeC so I ripped that also:

http://www.filefactory.com/file/2zockukmdanz/n/BLOOD_old_.rar
or
http://www.filedropper.com/bloodold

ps. dont let blood emit from the normals as it is now, it should take the direction of hit into account;

Re: [blood effect] basic blood effect [old] [Re: darkinferno] #398561
04/04/12 00:09
04/04/12 00:09
Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
MasterQ32 Offline
Expert
MasterQ32  Offline
Expert

Joined: Nov 2007
Posts: 2,568
Germany, BW, Stuttgart
great effect!


Visit my site: www.masterq32.de
Re: [blood effect] basic blood effect [old] [Re: darkinferno] #398562
04/04/12 00:58
04/04/12 00:58
Joined: Nov 2009
Posts: 70
Siwler Offline
Junior Member
Siwler  Offline
Junior Member

Joined: Nov 2009
Posts: 70
Cool effect thanks.


Honesty will get you far, were dishonesty will get you only so far in life.

Re: [blood effect] basic blood effect [old] [Re: Siwler] #398573
04/04/12 09:16
04/04/12 09:16
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
Serious User
Ch40zzC0d3r  Offline
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
Awesome!!
Thank you very much grin

Re: [blood effect] basic blood effect [old] [Re: Ch40zzC0d3r] #399021
04/10/12 11:26
04/10/12 11:26
Joined: Feb 2010
Posts: 886
Random Offline
User
Random  Offline
User

Joined: Feb 2010
Posts: 886
Download link dead grin



Re: [blood effect] basic blood effect [old] [Re: darkinferno] #399172
04/11/12 19:16
04/11/12 19:16
Joined: Aug 2002
Posts: 673
Las Cruces, NM
JimFox Offline
User
JimFox  Offline
User

Joined: Aug 2002
Posts: 673
Las Cruces, NM
I agree with everyone else. This is a really great effect.
Thanks for sharing it.
I am puzzled how it works, though. I can't see where you ever call the function bonetester(). It seems to be working like a startup function. You never call it in the main function, but it runs anyway. Also, there is no wait loop, which I usually find necessary so that the program keeps checking to see if LMB is pressed.
In short, I see that it works, somehow, but I don't see how.
Can you shed any light on this and help my confusion?
Thanks again for your efforts!!


Jim
Re: [blood effect] basic blood effect [old] [Re: JimFox] #399180
04/11/12 19:58
04/11/12 19:58

C
chris_oat
Unregistered
chris_oat
Unregistered
C



there is no while wait loop in the fire function because it is only effective once per mouseclick and its not necessary to c_trace every frame.

although there are while waits in the Bloodeffects like resizing/fading out.

for the bonetester not beeing in the main, i guess that is normal havin a function (out side main) and have an right_mouse/left_mouse commend in there.

Last edited by chris_oat; 04/11/12 19:59.
Re: [blood effect] basic blood effect [old] [Re: ] #399214
04/12/12 11:35
04/12/12 11:35
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
links down or download slots full ._.
Any other hoster to download?


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: [blood effect] basic blood effect [old] [Re: Espér] #399224
04/12/12 14:34
04/12/12 14:34
Joined: Jun 2008
Posts: 402
Germany
S
sebbi91 Offline
Senior Member
sebbi91  Offline
Senior Member
S

Joined: Jun 2008
Posts: 402
Germany
here you are:

DOWNLOAD!

have a nice day.

kind regards
Sebbi


3D-Gamestudio A8 - Commercial
Re: [blood effect] basic blood effect [old] [Re: ] #399234
04/12/12 16:13
04/12/12 16:13
Joined: Aug 2002
Posts: 673
Las Cruces, NM
JimFox Offline
User
JimFox  Offline
User

Joined: Aug 2002
Posts: 673
Las Cruces, NM
I tried this in my own level. The fire function will not run unless I call it somehow, as (for example) a wait loop in the main function. Strangely, the decal does not seem to appear on level blocks, either, though the decals show up fine against models. The blood particles always show.
I don't want to belabor the point, but I wonder if you could kindly supply the dolltest.wmp file. That way, I can experiment with your original level and perhaps figure out what is going on, without bothering you further.
Thanks again for an excellent piece of work.


Jim
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