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Re: navmesh/pathfinding plugin [Re: 3run] #396127
03/03/12 00:00
03/03/12 00:00
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
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Damocles_  Offline
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Joined: Feb 2009
Posts: 2,154
Thanks for the effort, but I dont really have the patience to look though all that readme text to see what to copy where to ge it started.

How about you pack everything into an executable demo, so we can have an easy look at it.

Re: navmesh/pathfinding plugin [Re: Damocles_] #396132
03/03/12 00:37
03/03/12 00:37
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Posts: 5,370
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All you need to run this, it just to place "navmesh plugin.dll" which is in "navmesh plugin for acknex.zip" into the root folder.


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Re: navmesh/pathfinding plugin [Re: 3run] #396162
03/03/12 15:30
03/03/12 15:30
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
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yes it works, copy dll to script folder or to ackneck_plugins folder. I will make some tests later. but yes a clearer description would be fine.


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Re: navmesh/pathfinding plugin [Re: 3run] #396182
03/03/12 18:44
03/03/12 18:44
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline OP
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Wjbender  Offline OP
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Joined: Mar 2012
Posts: 927
cyberspace
a

Last edited by Wjbender; 04/11/12 20:11.

Compulsive compiler
Re: navmesh/pathfinding plugin [Re: Wjbender] #396183
03/03/12 18:53
03/03/12 18:53
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline OP
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Wjbender  Offline OP
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cyberspace
yes,busy with collision avoidance,doing a few tests with opensteer ,it wil take some time... oh and guys listen this plugin is not complete i was becoming lazy .
and so sorry for all the confusion i was in a mad rush
i even deleted some of my own work by mistake !!! man i
just stopped the delete operation in time i tell you!
now i know theres alot of files /zips etc but had to include the source code,yes it needs a much clearer discription/instructions for people to follow,that will come..
thanks for looking into it and sorry for posting this much.


Compulsive compiler
Re: navmesh/pathfinding plugin [Re: Wjbender] #396187
03/03/12 19:28
03/03/12 19:28
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
Will it be something like this, at the end:
Omni-bot Flood Fill Navigation to NavMesh 2


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Re: navmesh/pathfinding plugin [Re: 3run] #396217
03/04/12 09:45
03/04/12 09:45
Joined: Mar 2012
Posts: 927
cyberspace
W
Wjbender Offline OP
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Wjbender  Offline OP
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cyberspace
That will be ideal to work towards, once the tiled navmesh is implemented it wil be able to add remove tiles at runtime and generate as player moves,will look into flood filling


Compulsive compiler
Re: navmesh/pathfinding plugin [Re: Wjbender] #396297
03/05/12 13:34
03/05/12 13:34
Joined: Mar 2012
Posts: 927
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Wjbender Offline OP
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Wjbender  Offline OP
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Joined: Mar 2012
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cyberspace
All my focus is now on the plugin ,exposing alot of functions ,custom builds will be done from within your code,i want to cut the recast tool out of the process .this wil let user build navmesh at rutime,have alot of ideas i want to implement...the old plugin wil be seen totaly useless when im done with a newer one


Compulsive compiler
Re: navmesh/pathfinding plugin [Re: Wjbender] #396367
03/06/12 08:29
03/06/12 08:29
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
it would be really great to be completed! good luck (and have good ideas just in right time laugh )!


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Re: navmesh/pathfinding plugin [Re: sivan] #397809
03/23/12 18:49
03/23/12 18:49
Joined: Mar 2012
Posts: 927
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Wjbender Offline OP
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Wjbender  Offline OP
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Joined: Mar 2012
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going to make a small update to plugin,builds will now
be done directly from within lite-c by simply specifying values.
only static navmeshes ,tile navmesh(which has dynamic properties) not implemented yet as im proggraming blindly here ,a8 free version so no extra plugin support
dont know if i can use loadlibrary yet..


Compulsive compiler
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