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Re: What are you working on? [Re: Damocles_] #397653
03/21/12 20:39
03/21/12 20:39
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
again a graphical work from me..

The Title Text:

<< direct Link >>



Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: What are you working on? [Re: Espér] #397684
03/22/12 09:43
03/22/12 09:43
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
doing some pathfinding stress tests with very low poly characters



Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #397692
03/22/12 10:44
03/22/12 10:44
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
@Esper...
Finde den ansatz deines Artworks ganz gut, dennoch würde ich eher größere Flächen die so zerfressen sind bevorzugen als viele kleine, wie du es zur Zeit hast. Das sieht für mich zu "pixelig" aus.
Schau mal wie es aussieht, wenn du wenige Große mit vereinzelnt kleinen Flächen so zerfressen machst , anstatt so viele kleine.

Gruß Sebastian


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #397696
03/22/12 11:50
03/22/12 11:50
Joined: Nov 2008
Posts: 354
saeculum II
MPQ Offline
Senior Member
MPQ  Offline
Senior Member

Joined: Nov 2008
Posts: 354
saeculum II
hey sivan, your pathfinding-thing looks really good, makes me wanna play some strategy game!!! Do you have plans for a game with your code?


new project in early stage...

Intel Xeon X3450 2,66GHz | Mushkin 8 Gib | Zotac GTS250 + 7300LE | A8.3 com
Re: What are you working on? [Re: MPQ] #397697
03/22/12 12:58
03/22/12 12:58
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
@MPQ - Thanks, absolutely, but first I complete my editor to be suitable for fast level creation suitable for RTS games, mainly for battles (I started its development because of the special requirements what WED and other game engine level editors do not offer, or what they offer is too complicated for me to understand, because I'm just a hobbyist). Not an easy task, but hard grin but fun.
These tests are required for the further development as a proof of my ideas. If this basically 2D pathfinding works well, I can improve it to include climbing ladders to walls, using multi-floor buildings and stairs etc. I have the plan and some working codes, and now it seems to be really achievable laugh The pathfinder requires little modifications only. The hard one is the group movement and behaviour. Maybe I should read more about flocking, but there are more simple solutions too (e.g. follow the leader(s)).
Anyway, the pathfinder is suitable not only for groups, one person groups are also okay, a few hundred should be handled without problems even on my old pc... I will test that too.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #397770
03/23/12 13:46
03/23/12 13:46
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
Cant wait to see that in action, sivan grin For now, it looks great and seams to be hard work too grin


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #397778
03/23/12 14:51
03/23/12 14:51
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
Serious User
Widi  Offline
Serious User

Joined: Aug 2007
Posts: 1,922
Schweiz
Quote:

Not an easy task, but hard but fun.

...but fun. Yeah It is my opinion too. laugh

Re: What are you working on? [Re: rayp] #397779
03/23/12 14:52
03/23/12 14:52
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
if things are going well just like until now, and I can achieve some improvements, if someone is interested, I can send a small package for trying/testing it.
(MapBuilder is needed, just the exe should be overwritten, and by some tricky hot keys everything is accessible. And I should finish my really low poly animated character with LODs for better performance, to replace the current infantry character got from a game.)


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: sivan] #397782
03/23/12 15:09
03/23/12 15:09
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
You are going in some special game type, the characters seem already low poly in the screenshots ?

AAA RTS games using lot fo characters having programmers that have made specialized and compiled C++ routines for it.
And using instancing sometimes also.

But yes with special tricks you can achieve good things with A8.

Re: What are you working on? [Re: ratchet] #397783
03/23/12 15:12
03/23/12 15:12
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
Really impressive is the Dead Rising Engine (org. made for Sportgames). It is some sort of special instancing. Unbelieveable what the programmers did there.


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
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