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Re: Shade-C v0.91 BETA S1 RELEASED
[Re: 3run]
#389136
12/10/11 18:45
12/10/11 18:45
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Joined: Feb 2009
Posts: 3,207 Germany, Magdeburg
Rei_Ayanami
Expert
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Expert
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
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I want to use the earth glass shader from the wiki [ Wiki Link] Actually I'd only need a nice pointlight with dynamic lightrange - "that's all" (Oh, at this moment I wish I would use Unity D: )
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Re: Shade-C v0.91 BETA S1 RELEASED
[Re: Rei_Ayanami]
#390343
12/27/11 14:16
12/27/11 14:16
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Joined: Dec 2003
Posts: 988 Germany, Magdeburg
JoGa
User
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User
Joined: Dec 2003
Posts: 988
Germany, Magdeburg
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Does anybody has experience with the shade-c water with A8? The shore foam is not visible also there is no transparency at the shore and I tinker with the floats, giving in the sc_water.fx, but with no result. The foam is just visible, if the camera is very near - has anybody a idea, tip?
Last edited by JoGa; 01/06/12 09:09.
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Re: Shade-C v0.91 BETA S1 RELEASED
[Re: BoH_Havoc]
#397671
03/22/12 02:12
03/22/12 02:12
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Joined: May 2009
Posts: 1,816 at my pc (duh)
darkinferno
Serious User
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Serious User
Joined: May 2009
Posts: 1,816
at my pc (duh)
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Cant wait to get my hands on this, seems like this is focus alot more on level design than before, which has ALWAYS been our struggle; Youve really given us a reason to stick with gamestudio man, I hope they know just how valuable you are I assume thats model level correct ? or is it blocks ?
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