2 registered members (AndrewAMD, ChrstphFr),
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Re: What are you working on?
[Re: darkinferno]
#397531
03/20/12 13:27
03/20/12 13:27
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Joined: Dec 2003
Posts: 988 Germany, Magdeburg
JoGa
User
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User
Joined: Dec 2003
Posts: 988
Germany, Magdeburg
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nice idea, darkinferno! I played it and it was fun! Two thinks I meantioned: Is the camera position at start of the level on a far point of the map? At start, the game needs some time and the Life of all towers are shown - so I thought maybe the camera could look in a direction, which does not include the whole level? The second: Maybe you could create a kind of "radar", which shows the position of the remaining enemies? Your idea is nice, I am excited, how your game will grow. Just finished an other model nearly, a kind of mausoleum, the middle of the graveyard next to the start-village and the entrance to a dungeon:
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Re: What are you working on?
[Re: Hummel]
#397575
03/20/12 20:20
03/20/12 20:20
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Joined: Apr 2005
Posts: 3,076 Germany, NRW
rvL_eXile
3D Artist
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3D Artist
Joined: Apr 2005
Posts: 3,076
Germany, NRW
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@Joga, nice Model so far. But you've wasted too much polygons in my opinion. Ive made a very basic and simple example to show you how to reduce some polygons... Dont get the details like your one but if i add the "details" to this Model, the polycount shouldn't be over 700 - 800 (Just the half of your count). heres my "example" (fast and ugly / 368 polys so far) regards Sebastian
Tutorials: [Blender]Terrain creation ENG/GER [Blender]Low Poly Tree Modeling [GIMP]Create a Texture for Terrains CLICK HERE
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Re: What are you working on?
[Re: rvL_eXile]
#397603
03/21/12 08:07
03/21/12 08:07
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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my first solution for group movement with proper unit collisions (c_move based, so not the fastest): http://youtu.be/2V1aThQqmr4formation is not kept, some getting stuck happens, but it is not optimized yet at all.
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Re: What are you working on?
[Re: Damocles]
#397638
03/21/12 18:04
03/21/12 18:04
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Joined: Dec 2008
Posts: 1,218 Germany
Rackscha
Serious User
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Serious User
Joined: Dec 2008
Posts: 1,218
Germany
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@Damocles: I cant send you PMs, its full
MY Website with news of my projects: (for example my current Muliplayer Bomberman, GenesisPrecompiler for LiteC and TileMaster, an easy to use Tile editor) Sparetime-Development
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Re: What are you working on?
[Re: Rackscha]
#397645
03/21/12 19:32
03/21/12 19:32
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Joined: Feb 2009
Posts: 3,207 Germany, Magdeburg
Rei_Ayanami
Expert
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Expert
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
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Working on a library for all the things I need all the time, linked lists, stacks, queues, maps, console and more (: The shot above is from the skinnable, moveable, resizeable console (in Valve Style).
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