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Re: What are you working on? [Re: Damocles] #397276
03/17/12 09:32
03/17/12 09:32
Joined: Apr 2005
Posts: 795
U.S.A. Michigan
exile Offline
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exile  Offline
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Joined: Apr 2005
Posts: 795
U.S.A. Michigan
Agreed. I currently have an editor I designed for my own project. But the code is so sloppy and its so specific to my own game that releasing it would just be useless. I do however plan on releasing the editor as a map editor similar to Halo's "forge" mode.

Last edited by exile; 03/17/12 09:32.
Re: What are you working on? [Re: exile] #397279
03/17/12 09:57
03/17/12 09:57
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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Damocles  Offline
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Joined: Jan 2003
Posts: 4,305
@painkiller:

Nice use of the old Textures.
The scenes look good.
I think because the resolution of the textures and architecture fit well together.

Nice work

Re: What are you working on? [Re: Damocles] #397307
03/17/12 14:31
03/17/12 14:31
Joined: Aug 2007
Posts: 1,922
Schweiz
Widi Offline
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Widi  Offline
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Joined: Aug 2007
Posts: 1,922
Schweiz
Working on my Level editor. The most is already finished

http://www.youtube.com/watch?v=W4auO0jH95c

- Edit terrains, save edited terrains as *hmp
- Painting directly to the blendmasks
- creating shadowmask with / without static objectshadows automaticly
- creating shoremasks automaticly
- creating colormask for terrain lod automaticly
- Load entities with filedialog (not shows up with fraps?)
- a seed function (for plants and others) is integrated
- give the ents a action from a dynamic list (pulldown menu)

Last edited by Widi; 03/17/12 14:45.
Re: What are you working on? [Re: Widi] #397308
03/17/12 14:48
03/17/12 14:48
Joined: Feb 2008
Posts: 85
Germany
Schloder87 Offline
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Schloder87  Offline
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Joined: Feb 2008
Posts: 85
Germany
@Widi

wow. looks very promising, keep on this work!


Visit IGRAVISION at: http://www.igravision.com
_________________________
Re: What are you working on? [Re: Schloder87] #397315
03/17/12 16:41
03/17/12 16:41
Joined: Apr 2005
Posts: 795
U.S.A. Michigan
exile Offline
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exile  Offline
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Joined: Apr 2005
Posts: 795
U.S.A. Michigan
About a weeks worth of work so far, still working out a few kinks.

Its a multiplayer FPS (and yes, I finally learned how multiplayer works), called Vexer(name subject to change). I am going for a happy medium somewhere between Halo and Unreal Tournament, but with a bit of my own personal flavor. I only have 2 weapons done for now, but let me know what you guys think.

http://www.youtube.com/watch?v=pb2lD-Qxbxs

NOTE: It runs/looks much better in person. Camtasia was only recording at 30fps. Apparently thats camtasias max tongue

I need to figure out a way to not allow the player to jump through the floor hahaha.

Re: What are you working on? [Re: exile] #397326
03/17/12 17:46
03/17/12 17:46
Joined: Jan 2003
Posts: 4,305
Damocles Offline
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Damocles  Offline
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Posts: 4,305
..how come everyone forgets to adjust the FOV?

looks good though.

Re: What are you working on? [Re: Damocles] #397329
03/17/12 18:35
03/17/12 18:35
Joined: Apr 2005
Posts: 795
U.S.A. Michigan
exile Offline
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exile  Offline
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Joined: Apr 2005
Posts: 795
U.S.A. Michigan
Haha yea, I just leave it like that for testing. But I was wondering, what is a good setting? I usually use 80, but are there any other "recommended" settings?

Re: What are you working on? [Re: exile] #397331
03/17/12 19:16
03/17/12 19:16
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
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Ch40zzC0d3r  Offline
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C

Joined: Oct 2011
Posts: 1,082
Germany
@exile
Yes the most recommed fov is 75. I hate games like CSS where the fov is 90 o_0
BTW: The game looks good, textures are good styled and have same style like your weapons. The walking bob is cool.
I like the explosions, from where you have them?

Last edited by Ch40zzC0d3r; 03/17/12 19:17.
Re: What are you working on? [Re: Ch40zzC0d3r] #397333
03/17/12 19:36
03/17/12 19:36
Joined: Apr 2005
Posts: 795
U.S.A. Michigan
exile Offline
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exile  Offline
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Joined: Apr 2005
Posts: 795
U.S.A. Michigan
Thank you, I made the explosions myself. The sprites are from a unity pack I bought a while ago hahaha

Re: What are you working on? [Re: exile] #397334
03/17/12 19:44
03/17/12 19:44
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
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Ch40zzC0d3r  Offline
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Joined: Oct 2011
Posts: 1,082
Germany
Woah grin
I really need some explosions ^^

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