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Re: What are you working on?
[Re: rayp]
#396621
03/08/12 15:25
03/08/12 15:25
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
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OP
Expert
Joined: Apr 2008
Posts: 2,488
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@Schloder87: Is this "Battle For Forgol HD version" Beautifull and professionnal work ! (this is the sort of games that power up A8 !)
Last edited by ratchet; 03/08/12 15:26.
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Re: What are you working on?
[Re: ratchet]
#396624
03/08/12 15:44
03/08/12 15:44
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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(this is the sort of games that power up A8 !) agree, great sample projects, and games completed are the best prooves of a game engine.
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Re: What are you working on?
[Re: ratchet]
#396644
03/08/12 20:00
03/08/12 20:00
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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And its non realistic ennemies for some casual Arcade RPG! I would die for a realistic Thief game. Not literally, though.
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Re: What are you working on?
[Re: HeelX]
#396655
03/08/12 20:44
03/08/12 20:44
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Joined: Jun 2006
Posts: 2,640 Earth
Germanunkol
Expert
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Expert
Joined: Jun 2006
Posts: 2,640
Earth
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@heelX, the guys who just stole my friends' bikes wore hoods. It's not just medieval thieves, it's pretty realistic today. The reason is that you'll be less likely to be recognized, I'd guess. You're not planning on being seen, but in case you are, it's no good if anyone sees your face or hair.
~"I never let school interfere with my education"~ -Mark Twain
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Re: What are you working on?
[Re: lostclimate]
#396661
03/08/12 21:10
03/08/12 21:10
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Joined: Apr 2008
Posts: 2,488
ratchet
OP
Expert
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OP
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Joined: Apr 2008
Posts: 2,488
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@losticmate : it depends on your cartoon style in fact It's not like people targetting realistic look where lot lot lot of things must be respected to make it look life like ( mass effect characters etc ...) Yes low poly is really easy and fast, and fun caus you don't care about details , proprotions, you can express your imagination. Another way is making high resolution cartoon sculpting (look at my next zombie posts) , than retopology and bake normal map for texture guide ! Sculptris is the king for that
Last edited by ratchet; 03/09/12 00:23.
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Re: What are you working on?
[Re: ratchet]
#396671
03/08/12 22:02
03/08/12 22:02
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Joined: Jul 2008
Posts: 2,107 Germany
rayp
X
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X
Joined: Jul 2008
Posts: 2,107
Germany
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Playing around with some simple cartoon style textures my first try making cartoon textures ^^
Last edited by rayp; 03/11/12 05:11.
Acknex umgibt uns...zwischen Dir, mir, dem Stein dort... "Hey Griswold ... where u gonna put a tree that big ?" 1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected rayp.flags |= UNTOUCHABLE;
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Re: What are you working on?
[Re: rayp]
#396767
03/10/12 13:04
03/10/12 13:04
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Joined: Apr 2005
Posts: 2,332 Germany, BaWü
aztec
Expert
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Expert
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
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after a very long time. Trying to come up with something like a 2D scroller.
Last edited by aztec; 03/10/12 13:05.
Visit: schwenkschuster-design.de
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