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Re: What are you working on?
[Re: JibbSmart]
#396569
03/07/12 22:50
03/07/12 22:50
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Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
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Senior Expert
Joined: Jul 2001
Posts: 6,904
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I wonder why medieval thiefs always wear hooded jackets... if the hood covers your head, your auditory and visual perception is very limited. That is not so helpful, I guess.
Last edited by HeelX; 03/07/12 22:50.
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Re: What are you working on?
[Re: HeelX]
#396573
03/07/12 23:18
03/07/12 23:18
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Joined: Apr 2008
Posts: 2,488
ratchet
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Posts: 2,488
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Heelx: I'm not sure thiefs that would need to survey around them would be dressed on the head like that. In the western cowboys days some just covered below the eyes with something , and in the ninja days they had only eyes visible. This sort of head cover would be moe for some easy dicret operation And its non realistic ennemies for some casual Arcade RPG ! @Damocles : wow, great style and design , i like a lot your cartoon style, i think i'll go this way. ( you can find games using less pronounced lines and they work also with plain colors : http://www.youtube.com/watch?v=mjR0FO7j1KA ) @JibbSmart : my low poly style is very very simple, even you and other people could do the same models very easily
Last edited by ratchet; 03/07/12 23:36.
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Re: What are you working on?
[Re: Schloder87]
#396579
03/08/12 01:07
03/08/12 01:07
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Joined: Jan 2002
Posts: 4,225 Germany / Essen
Uhrwerk
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Joined: Jan 2002
Posts: 4,225
Germany / Essen
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I don't like it. I love it!
Always learn from history, to be sure you make the same mistakes again...
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Re: What are you working on?
[Re: sivan]
#396604
03/08/12 09:58
03/08/12 09:58
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Joined: Apr 2008
Posts: 2,488
ratchet
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@Sivan : that's great work Finished the texture for thief class ultra low poly (I could put black lines on boots, some head parts and other parts, but the UV wasn't done well on that parts so black line of one pixel turned too much stretched.)
Last edited by ratchet; 03/08/12 09:59.
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Re: What are you working on?
[Re: Damocles]
#396614
03/08/12 14:36
03/08/12 14:36
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Joined: Apr 2008
Posts: 2,488
ratchet
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Yes i tried balck outline on the eyes, but the result is bad ! I'll test some darker blue. , yes the eyes don't popup enought and that what's sould popup a little in characters ! For the resolution i'm stuck with 128*128, i have done the UV with some quick unwrap, no real work on UV to optimise them ! So it's somewhat to late now. But i'll do it for next models indeed
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