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Re: What are you working on? [Re: Superku] #396267
03/05/12 04:01
03/05/12 04:01
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Originally Posted By: Superku
I can upload a demo/ video if you want.
Yes please laugh


Formerly known as JulzMighty.
I made KarBOOM!
Re: What are you working on? [Re: JibbSmart] #396273
03/05/12 08:51
03/05/12 08:51
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
@Superku :
That's great and could be used some very optimised solution for some platform games.

The Thief/Hunter : rigged laugh
(texture size will be very small, fast to load, less memory need)



Last edited by ratchet; 03/05/12 12:58.
Re: What are you working on? [Re: ratchet] #396348
03/05/12 21:55
03/05/12 21:55
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
Senior Expert
Superku  Offline
Senior Expert

Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Here's the video (probably a bit too long, sorry): http://www.youtube.com/watch?v=hVQcug0dQ3g


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

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Re: What are you working on? [Re: Superku] #396350
03/05/12 22:37
03/05/12 22:37
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
Not too long at all laugh Thanks! I really like it. The floor self-shadowing effect is really cool as well! It's a really convincing effect. Well done! You know you have to make an uber-pretty first person game now, right?


Formerly known as JulzMighty.
I made KarBOOM!
Re: What are you working on? [Re: JibbSmart] #396351
03/05/12 23:02
03/05/12 23:02
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
Senior Expert
3run  Offline
Senior Expert

Joined: May 2009
Posts: 5,370
Caucasus
@Superku, does it work with level blocks as well? And will you make contribution out of it in future? blush

Plus, does it support models with alpha channel, like vegetation or fences?


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Re: What are you working on? [Re: sivan] #396366
03/06/12 08:16
03/06/12 08:16
Joined: Jul 2008
Posts: 2,107
Germany
rayp Offline

X
rayp  Offline

X

Joined: Jul 2008
Posts: 2,107
Germany
@Sivan
Will you share the path system ? Would be nice.


Acknex umgibt uns...zwischen Dir, mir, dem Stein dort...
"Hey Griswold ... where u gonna put a tree that big ?"
1998 i married my loved wife ... Sheeva from Mortal Kombat, not Evil-Lyn as might have been expected
rayp.flags |= UNTOUCHABLE;
Re: What are you working on? [Re: rayp] #396377
03/06/12 10:37
03/06/12 10:37
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
@rayp
it is integrated to my MapBuilder editor, and no one knows when it will really work smoothly, and for what purposes can be used. the aim is to handle group formations too, but maybe only a basic group handling will be achieved with limited unit quantity. I'll decide later about making it open source or not, depending on the quality of the result.


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: ratchet] #396389
03/06/12 14:48
03/06/12 14:48
Joined: Jul 2010
Posts: 283
Germany
J
jenGs Offline
Member
jenGs  Offline
Member
J

Joined: Jul 2010
Posts: 283
Germany
FINALLY, I got my CEGUI plugin doing what it is supposed to do. Working.
After fighting through a swamp of dependencies and input incompatiblities of the acknex engine (btw mous_valid is not updated in the pluging sdk) I managed to got the xml layout and configuration thing running. Was quiet some work to figure out how to bind events to the elements.

Here a screenshot. It is not much, because it is work in progress. And there are a lot of bugs and unsave code I have to remove before I can put some nice demos together.


Re: What are you working on? [Re: jenGs] #396392
03/06/12 15:31
03/06/12 15:31
Joined: Oct 2011
Posts: 1,082
Germany
C
Ch40zzC0d3r Offline
Serious User
Ch40zzC0d3r  Offline
Serious User
C

Joined: Oct 2011
Posts: 1,082
Germany
Nice!
You think you will share it with us? laugh

Re: What are you working on? [Re: Ch40zzC0d3r] #396402
03/06/12 17:12
03/06/12 17:12
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
@jenGs: That is really nice! Is it a standard dll compiled against the Gamestudio plugin SDK? --- I am also not familiar with CEGUI, is the rendering resolution independent? Is the skinning bitmap- or vector based?

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