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Collected Contributions by me (Slin)
#212017
06/19/08 18:17
06/19/08 18:17
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Joined: May 2005
Posts: 2,713 Lübeck
Slin
Expert
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Expert
Joined: May 2005
Posts: 2,713
Lübeck
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I decided to collect links to all my contributions in this thread so that they don´t get lost I know that there is the "Index" but it is just crowded. If you want to comment on one of the contributions, or you need help with it, please post it into its thread and not here. Just to keep this a bit more clean. So here are the current links: - My first contribution, which consists out of some basic scripts. It links to all my downloads at filefront and is only here to make the list complete.
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=90530 - These are templates to make the use of Sylex 3.0 a lot easier. It is not needed with A7 Comm but was very helpfull for me some time ago with A6 Comm.
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=109829&page=1 - My next contribution was the offer to create some scripts free for all. Pople came up with stuff like an event on textinput and a "time system".
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=127640 - A project I started, but not went on with was a small shooterproject using the newton physicsengine. This contribution is the source.
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=130725 - I started to convert the shaders from the NVIDIA Shader Library but never got really far. The most impressive shader in my opinion is the reliefmapping shader.
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=138920 - Another contribution which has the largest filesize is probably well known. It is a collection of shaders I found from time to time on the forums. The Massive Shader Collection.
http://www.coniserver.net/ubb7/ubbthread...true#Post142826 - My I think seventh contribution was some research on using fixed function effects with the GameStudio Extra edition.
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=146317 - I somewhen wrote a short tutorial on how to modify an existing shader to use a shadowmap together with a second uv set.
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=152723 - I found a solution for the fixed function water not working on many systems and contributed a working watershader for all GameStudio editions.
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=154574 - A next contribution was The Postprocessing Collection. It is a collection of all the postprocessing shaders I found on the forums.
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=155138&page=1 - When I was in America on a school exchange I was not really able to do much with GameStudio because of a very crappy computer and decided to clean up the wiki a bit. This is the post about it.
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=164347 - This is a small shaderframework which was meant to be very artist friendly, I posted on christmas. It includes Normalmapping, reliefmapping and also some other shaderunspecific things.
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=174592 - I did a lot reasearch on shadowmapping and this is what I came up with: Realtime softshadows for the sun. Not perfect but a lot of work.
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=178202 - My next contribution was a reed model with script.
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=183964 - Later I did some research on stereo anaglyphs and came up with this as I think very cool 3D effect with red/cyan glasses.
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=186495 - My latest contribution is a shaderframework written in Lite-C using the new stages feature. It comes with a cuple of shaders like normalmapping, multitexturing, reflecting water, refraction, simple per-pixel lighting, bloom, depth of field, radial blur, blur and some others. There are several versions of the shaders for indoor and outdoor with and without clipping for the water.
http://www.coniserver.net/ubb7/ubbthreads.php?ubb=showflat&Number=207861
You can find all my downloads here: http://hosted.filefront.com/SilentSoftMaste/I hope that there was some usefull stuff for everyone Nils
Last edited by Slin; 06/19/08 18:26.
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Re: Collected Contributions by me (Slin)
[Re: robertbruce]
#212141
06/20/08 16:17
06/20/08 16:17
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Joined: Jan 2006
Posts: 2,157 Connecticut, USA
Blink
Expert
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Expert
Joined: Jan 2006
Posts: 2,157
Connecticut, USA
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I have always been a huge fan of your work Slin. I hope i will gain enough skills to work with you someday. you are truly a gift to this community.
My Famous Quotes: "Hip hop is like a virus, infecting everyone and everything around it. Every form of media has some way,shape or form, assimilated hip hop into it." It has also mutated into other strains like, trip hop, house, rap, gangster, and conscious forms. Once you are infected with it, its with you for life."
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Re: Collected Contributions by me (Slin)
[Re: Blink]
#212174
06/20/08 18:58
06/20/08 18:58
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Thanks Slin, this is very salutary !! Sadely, the star rating system is only a nostalgic feeling now Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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New Index
#213648
06/29/08 20:22
06/29/08 20:22
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Joined: Aug 2005
Posts: 1,230
MichaelGale
OP
Serious User
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OP
Serious User
Joined: Aug 2005
Posts: 1,230
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Due to the old index being outdated and messy and due to requests to clean-up the index, you can use this new index now. I will frequently validate the links here and delete posts with links that don't work anymore. Please use this index now, instead of the old one.
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If you contribute something, please post the link and a short description also in this sticky thread, to make it easer to find certain files or links. Please do not post comments or any other messages in this thread. Thank you.
EDIT: Index Threads aren't used anymore. Please add your contributions to the wiki instead.
Last edited by Lukas; 08/24/08 14:54.
Your friendly mod is at your service.
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