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Re: Newton 2 wrapper
[Re: 3run]
#385721
10/22/11 16:07
10/22/11 16:07
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 9,859
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You need to fix the vertex struct, I think.
Go to newton_main.c and comment the _VERTEX_ struct:
/* typedef struct { float x, y, z; float nx, ny, nz; float tu1, tv1; float tu2, tv2; float tx3, ty3, tz3, tw3; } _VERTEX_; */
And whereever it is used, use D3DVERTEX instead.
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Re: Newton 2 wrapper
[Re: ]
#395765
02/27/12 14:42
02/27/12 14:42
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Joined: Oct 2011
Posts: 1,082 Germany
Ch40zzC0d3r
Serious User
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Serious User
Joined: Oct 2011
Posts: 1,082
Germany
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No sry works now^^
Last edited by Ch40zzC0d3r; 02/27/12 14:57.
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