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Re: What are you working on? [Re: darkinferno] #394977
02/18/12 14:44
02/18/12 14:44
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
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sivan  Offline
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Joined: Mar 2011
Posts: 3,150
Budapest
be positive: this forum is a great chance to learn German grin (I put a Google translate to English button to my browser soon after I joined this forum laugh Not the best but works.)


Free world editor for 3D Gamestudio: MapBuilder Editor
Re: What are you working on? [Re: darkinferno] #394978
02/18/12 14:58
02/18/12 14:58
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Posts: 2,488
@DarkInferno :
That's great work.
I htink the blocky stones comes from that ruins was a building ?

To make it more ruin and les perfect squarre, you could mmake some stone breaks ?


The green grass on trees and walls seems to be too much darker than the ambient lightening ? perhaps some luminosity / contrast adjustment ?

Last edited by ratchet; 02/18/12 14:59.
Re: What are you working on? [Re: ratchet] #394983
02/18/12 15:48
02/18/12 15:48
Joined: May 2009
Posts: 1,816
at my pc (duh)
darkinferno Offline
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darkinferno  Offline
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Joined: May 2009
Posts: 1,816
at my pc (duh)
yes ratchet, i agree, the blocky thing is just placeholder and was made from blocks in WED, i hope to get one of my artists to remodel it, which would fix all the blocky areas and the coloring isnt final, true, thanks for the crits laugh

Re: What are you working on? [Re: darkinferno] #394989
02/18/12 17:50
02/18/12 17:50
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
ear-clipping triangulation (thanks to Firoball for the hint to that algorithm):



Re: What are you working on? [Re: HeelX] #395106
02/19/12 21:37
02/19/12 21:37
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
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HeelX  Offline
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H

Joined: Jul 2001
Posts: 6,904
I take this:



and generate this:




Re: What are you working on? [Re: HeelX] #395107
02/19/12 21:44
02/19/12 21:44
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Nice!

Re: What are you working on? [Re: Rondidon] #395113
02/19/12 22:58
02/19/12 22:58
Joined: Mar 2006
Posts: 1,993
Karlsruhe
PadMalcom Offline
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PadMalcom  Offline
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Joined: Mar 2006
Posts: 1,993
Karlsruhe
Agree! Needs some more vegetation and it could generate some great generic levels!

Re: What are you working on? [Re: PadMalcom] #395127
02/20/12 01:48
02/20/12 01:48
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
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fogman  Offline
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F

Joined: Apr 2005
Posts: 4,506
Germany
Definately cool!


no science involved
Re: What are you working on? [Re: fogman] #395131
02/20/12 02:22
02/20/12 02:22
Joined: Mar 2006
Posts: 2,252
Hummel Offline
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Hummel  Offline
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Posts: 2,252
Indeed!

Re: What are you working on? [Re: Hummel] #395154
02/20/12 12:13
02/20/12 12:13
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Posts: 2,488
Low poly warrior WIP (some half hour modeling) for casual simple game. PC prototype , mobile after completition.


Quick wip colour and rigged, ready for animation laugh
(one and half hour after: rigging , tweaking taked me all the time)



Last edited by ratchet; 02/20/12 14:15.
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