Gamestudio Links
Zorro Links
Newest Posts
Blobsculptor tools and objects download here
by NeoDumont. 03/28/24 03:01
Issue with Multi-Core WFO Training
by aliswee. 03/24/24 20:20
Why Zorro supports up to 72 cores?
by Edgar_Herrera. 03/23/24 21:41
Zorro Trader GPT
by TipmyPip. 03/06/24 09:27
VSCode instead of SED
by 3run. 03/01/24 19:06
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
0 registered members (), 863 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
sakolin, rajesh7827, juergen_wue, NITRO_FOREVER, jack0roses
19043 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 99 of 554 1 2 97 98 99 100 101 553 554
Re: What are you working on? [Re: ratchet] #394670
02/15/12 14:34
02/15/12 14:34
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
The 1st Database tab of my Rpg Creation Tool:


grin

Last edited by Espér; 02/18/12 15:36.

Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: What are you working on? [Re: Espér] #394674
02/15/12 16:08
02/15/12 16:08
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
That's a cool RPG tool !
Will it be for your personnal use or distributed in some game ?
Why complicated mathematic curves ?
English version ?

Re: What are you working on? [Re: Espér] #394679
02/15/12 16:38
02/15/12 16:38
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
If its ment as a "general" NPC-Edit tool.

Output:
What do you use as save format?
A custom textfile, XML, or a SQL DB connection?

Input:
And can the user alter and extend the input parameters?
Such as defining the bulletpoint-list "Zweihandwaffen tragbar, Kann Schilde tragen".

(By defining the list-items in a textfile or as DB Table)

Re: What are you working on? [Re: Damocles_] #394696
02/15/12 18:21
02/15/12 18:21
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
generic polyline reduction using Langs' algorithm:



Re: What are you working on? [Re: HeelX] #394698
02/15/12 19:14
02/15/12 19:14
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
The language can be changed with a config file. But we create the tool in german.

The file formats are compressed dumbs (like the marshal dumb rxdata files from rpg-maker xp), wich can only be accessed with a DLL we write.

This is just the 1st tab of the Database from the ARC (A-RPG Creator) and not just a simple NPC Creator. The ARC will be distributed as a standalone RPG Creation Toolset (like the Rpg makers). The Curves are just a visual hint of the values per level behind each column. If you click on one of that curves, the Curve-Creator opens, and you can change the parameters for all levels or create a random curve (or a curve based on a start->end algorythm).
Clicking the samll tri-color buttons at the bottom of the charakter and face field, the Character-Creator and Face-Generator opens. Means you can use predefined/precreated Charaktersets or create a new one out of Bodyparts.

The parameters and options in the Database are hardcoded, but you can extend them by vidoque (script wrapper language) ^^

At the moment, we change positions and sizes of the GUI Elements, to create a more neat arrangement.

Last edited by Espér; 02/15/12 19:15.

Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: What are you working on? [Re: Espér] #394906
02/17/12 16:07
02/17/12 16:07
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Added some DOF written by Slin from the Shaders! V2 Collection

Ship model and river level is still unfinished.










Real world:








Re: What are you working on? [Re: Rondidon] #394908
02/17/12 16:48
02/17/12 16:48
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
A new Database Tab is ready.
The Skilltree Editor:


Last edited by Espér; 02/18/12 15:37.

Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: What are you working on? [Re: Espér] #394909
02/17/12 17:07
02/17/12 17:07
Joined: Dec 2003
Posts: 988
Germany, Magdeburg
JoGa Offline
User
JoGa  Offline
User

Joined: Dec 2003
Posts: 988
Germany, Magdeburg
arrr, Espér, das sieht ja wahnsinnig aus!
Darf ich fragen, mit was du die Editoren programmierst?
Mmit was habt ihr die Icons gemacht? Die sehen hammer aus!
Das Frostschild rechts oben erinnert mich etwas an das, des Eismagiers aus WoW bzw das links unten aus Guildwars. :-D
habt ihr die Icons größer entworfen und am schluss dann kleinskaliert? Bin auch grad dabei mir gedanken über Skillicons in meinem Spiel zu machen, deshalb die Frage grin

Seith auf jeden Fall super aus - gibts vom workflow mit eirem talentbaum-editor dann auch mal ein Video?

Re: What are you working on? [Re: JoGa] #394910
02/17/12 17:12
02/17/12 17:12
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Der Editor wird... TADAAAAA.. mit der Acknex Engine programmiert ^^
Da ich zu testzwecken keine andren icons habe.. hab ich mir GW und WoW icons geklaut (sry and die Entwickler ^^)

Videos folgen ^^
Aber erst die ganze Database vollens coden


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: What are you working on? [Re: Espér] #394917
02/17/12 18:30
02/17/12 18:30
Joined: Apr 2005
Posts: 4,506
Germany
F
fogman Offline
Expert
fogman  Offline
Expert
F

Joined: Apr 2005
Posts: 4,506
Germany
@Joga: Skaliere die Icons am Schluss klein und erhöhe anschliessend ein wenig den Kontrast / benutze einen "Schärfen"-Filter. Wirkt Wunder!


no science involved
Page 99 of 554 1 2 97 98 99 100 101 553 554

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1