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Re: What are you working on? [Re: HeelX] #394552
02/14/12 09:45
02/14/12 09:45
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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Joined: Aug 2002
Posts: 2,183
Germany, BaW�
It`s for a client in the first place, but of course it`s also for my portfolio. laugh

Re: What are you working on? [Re: Rondidon] #394569
02/14/12 15:41
02/14/12 15:41
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline
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Superku  Offline
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Looks really good, esp. the first screenshot! The only thing that I dislike is the shoreline, I would simply reduce the transparency of the water where it meets the sand (that is where it is white right now).


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: What are you working on? [Re: Superku] #394596
02/14/12 18:18
02/14/12 18:18
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
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Error014  Offline
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Joined: Jul 2002
Posts: 3,208
Germany
A video that you should see because it is _______ and ________! Also, the _______ ? Totally __________ .

See, I don't want to influence your opinions, so to protect your opinions, I added these censorship-blanks.
Now, your opinions, please! laugh


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: What are you working on? [Re: Error014] #394598
02/14/12 18:30
02/14/12 18:30
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Joined: Apr 2008
Posts: 2,488
Error014:
Gorgeous Zelda Retro Remake (the 3D and dynamic camera movments are great).
Reminds me the good age of PSX games using sprites and 3D laugh

It is for PC ? Do you plan mobile version ?

Last edited by ratchet; 02/14/12 19:52.
Re: What are you working on? [Re: ratchet] #394604
02/14/12 18:50
02/14/12 18:50
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Yay, "We're the Resistors" by Eric Skiffs - nice!

Really awesome graphics and a nice game! [Only thing that disturbed me was the fact that the box was not moveable in one "step"]

Re: What are you working on? [Re: Rei_Ayanami] #394629
02/14/12 22:21
02/14/12 22:21
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
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Error014  Offline
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Joined: Jul 2002
Posts: 3,208
Germany
Thank you!

This is made in Acknex, so it's Windows only until jcl decides to do the right thing. The game is part browser-game (you create the dungeons in a browser, buy the tiles, ...), so maybe for that, we'll create a special mobile site. But I don't think this client (where you do the dungeon-venturing) will be made into something avaible on smartphones.

Thanks Rei! I do like the theme, though it's probably going to get replaced with something tailor-made for the game. Can you elaborate what you mean with the "one-step movement"?
It's actually intended that the blocks can always only be moved one complete tile - turned out to be less confusing.


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: What are you working on? [Re: Error014] #394631
02/14/12 22:34
02/14/12 22:34
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
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Rei_Ayanami  Offline
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Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
It looked like you had to run backward and forward again to push the block again, if the movement of the block (accelerate / move / decelerate ) is one part [eg, even if the user still pushes always accel/decel] I think it would be better.

(Looks like to much work for a simple task otherwise, but probably I am wrong, I haven't played it (: )

Re: What are you working on? [Re: Rei_Ayanami] #394633
02/14/12 22:39
02/14/12 22:39
Joined: Jul 2002
Posts: 3,208
Germany
Error014 Offline
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Error014  Offline
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Joined: Jul 2002
Posts: 3,208
Germany
Ah, I see now. No, that was just my erratic playing behaviour - you can just keep the button pressed and it keeps moving (as long as there's space). laugh

A shame you haven't played it - we had the public alpha announced here -- but not too many people from here played it. To those who did: Thanks again, you rock! To everyone else, make sure to join the fun next time!


Perhaps this post will get me points for originality at least.

Check out Dungeon Deities! It's amazing and will make you happy, successful and almost certainly more attractive! It might be true!
Re: What are you working on? [Re: Error014] #394660
02/15/12 13:25
02/15/12 13:25
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Dynamic weather system and daytimes. 25-35FPS on my Geforce 8800GTS 512MB with PSSM shadows and HDR. 65-90FPS with HDR without realtime shadows.







Re: What are you working on? [Re: Rondidon] #394668
02/15/12 14:20
02/15/12 14:20
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Joined: Apr 2008
Posts: 2,488
25-35 is great for some adventure game or presentation , simulation. Not for a game with too much additionnal stuff :
complete UI, characters on the scene, special effects, Some basic AI etc ...

For shadows, you should use some UT3 clever technique :
texture projection, used from lot of years , same result :
Your trees won't move from their place laugh
And biggger performance (why not tunning in otpions like
static or real time for trees ?)

You should use billboars that orient to camear direction for far distant trees, instead fo some static 2 crossed planes :
they are too much visible, a billboard would give lot more
best result for even less processing : only 1 plane !

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