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Re: What are you working on? [Re: ] #393821
02/07/12 12:16
02/07/12 12:16
Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
TheShooter Offline
User
TheShooter  Offline
User

Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
@chris_oat:
The other projects have failed because I can not really program. This one will probably fail too, but on every project, I get a little more far. Yes, I have some problems with the shadows, because I have brighter lights in another room, and I cant assume an object only to receive light from one source.

regards,
TheShooter

Last edited by TheShooter; 02/07/12 12:17.

Staub ist das neue Prime!!

Programming is like sex:
One mistake and you have to support it for the rest of your life.

Aktuelles Projekt: http://thisiswargame.bplaced.net/index.html

A8 Commercial *freu*
Re: What are you working on? [Re: Rei_Ayanami] #393822
02/07/12 12:16
02/07/12 12:16
Joined: Feb 2009
Posts: 2,154
Damocles_ Offline
Expert
Damocles_  Offline
Expert

Joined: Feb 2009
Posts: 2,154
@The Shooter:

if you make a low res leveldesign, why not use low res textures then.
I think this would fit better together, and saves also lots
of work on the textures.

Re: What are you working on? [Re: Damocles_] #393823
02/07/12 12:20
02/07/12 12:20
Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
TheShooter Offline
User
TheShooter  Offline
User

Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
It is supposed to be a high quality level. But not on the current status. First, I'm trying to add some nice shaders. (Need HLSL for that. *learning*)

So probably after 100 failed projects, I got a good looking Level. laugh

regards,
TheShooter


Staub ist das neue Prime!!

Programming is like sex:
One mistake and you have to support it for the rest of your life.

Aktuelles Projekt: http://thisiswargame.bplaced.net/index.html

A8 Commercial *freu*
Re: What are you working on? [Re: Rei_Ayanami] #393825
02/07/12 12:23
02/07/12 12:23
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
@Rei_ aha, so the 200 lines contest transformed into a 5kb contest o.O


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: What are you working on? [Re: TheShooter] #393826
02/07/12 12:23
02/07/12 12:23

C
chris_oat
Unregistered
chris_oat
Unregistered
C



GS already has some nice shaders. And if not GS then Users like HeelX created some too. Which Shaders are you seeking for?

Re: What are you working on? [Re: Rackscha] #393827
02/07/12 12:24
02/07/12 12:24
Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Rei_Ayanami Offline
Expert
Rei_Ayanami  Offline
Expert

Joined: Feb 2009
Posts: 3,207
Germany, Magdeburg
Originally Posted By: George
the 200 lines of code are meant to be actual lines of code, not necessarily semicolons.


Re: What are you working on? [Re: ] #393828
02/07/12 12:26
02/07/12 12:26
Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
TheShooter Offline
User
TheShooter  Offline
User

Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
@chris_oat:
I'm trying to make a detail normal map shader, with color map, displacement, diffuse map, and an occulusion effect. So not realy a complex shader.

Also, I'm thinking of, to create a new 3D lighting pipeline, but thats complex...

Last edited by TheShooter; 02/07/12 12:28.

Staub ist das neue Prime!!

Programming is like sex:
One mistake and you have to support it for the rest of your life.

Aktuelles Projekt: http://thisiswargame.bplaced.net/index.html

A8 Commercial *freu*
Re: What are you working on? [Re: TheShooter] #393829
02/07/12 12:29
02/07/12 12:29

C
chris_oat
Unregistered
chris_oat
Unregistered
C



Originally Posted By: TheShooter
a detail normal map shader, with color map, displacement, diffuse map, and an occulusion effect

Sounds complex enough to me:) Does any commercial game have that kind of shader? if yes may you direct me to some screenshots of it?!

Re: What are you working on? [Re: ] #393830
02/07/12 12:33
02/07/12 12:33
Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
TheShooter Offline
User
TheShooter  Offline
User

Joined: Jul 2010
Posts: 974
United Arab Emirates, Dubai
For example, "Metro 2033" got that kind of Shaders. In addition, its got dx11, and tesselation as well.


Staub ist das neue Prime!!

Programming is like sex:
One mistake and you have to support it for the rest of your life.

Aktuelles Projekt: http://thisiswargame.bplaced.net/index.html

A8 Commercial *freu*
Re: What are you working on? [Re: TheShooter] #393831
02/07/12 12:47
02/07/12 12:47

C
chris_oat
Unregistered
chris_oat
Unregistered
C



and you think you will be able to build a game like that with all the required good looking art (models and Textures, Normalmaps, Hightmaps and Detailmaps)?
Dont you think a Normalmap Shader is enough for you?
Even you are able to create such a shader, will you be able to programm the rest of the game (Player, AI etc) ?

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