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Re: new Video: Light & Shadow [Re: ratchet] #388721
12/06/11 21:37
12/06/11 21:37
Joined: Oct 2006
Posts: 873
S
Shadow969 Offline
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Shadow969  Offline
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Joined: Oct 2006
Posts: 873
i like the variation in level types, the gameplay must be really immersive already. i think that an outer space with flying asteriods and gravity switches is a 'must have' setting for a couple of levels laugh (not sure whether you've already made it, too lazy to look through 12 pages atm)

besides, some surrealistic levels would fit in perfectly in my opinion, kinda like salvador dali's early work

Re: new Video: Light & Shadow [Re: Shadow969] #388725
12/06/11 22:26
12/06/11 22:26
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
Senior Expert
Superku  Offline OP
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Thanks for your input.

Quote:
besides, some surrealistic levels would fit in perfectly in my opinion, kinda like salvador dali's early work

Haha that's a nice idea. As I've stated in my previous post, all levels are already somewhat designed or at least planned. There are two levels, though, that dissolve as you move through them, I guess that's a good place for a homage to his most famous work.



Quote:
i think that an outer space with flying asteriods and gravity switches is a 'must have' setting for a couple of levels

Hm yes and know, you jump on (and through) little planets and esp. on the moon at the end of the game. I would love to be able to realize a Super Mario Galaxy like gravity system for those small planets and a support for various gravity directions (like those special gravity rooms in the Mario game), but it's simply too much work to adapt the whole movement code.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
indieDB and Superku's brother [Re: Superku] #389247
12/12/11 02:57
12/12/11 02:57
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
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Superku  Offline OP
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Update:
Superku now is on indieDB:
http://www.indiedb.com/games/superku
There is not much information right now, but stay tuned!


Working on Superku's brother, don't laugh but it took me a long time and multiple tries to get him look right, even though he's only built out of geometrical shapes like everything else in the game.



Last edited by Superku; 12/12/11 03:31.

"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: indieDB and Superku's brother [Re: Superku] #389249
12/12/11 03:17
12/12/11 03:17
Joined: Mar 2006
Posts: 3,538
WA, Australia
J
JibbSmart Offline
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JibbSmart  Offline
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J

Joined: Mar 2006
Posts: 3,538
WA, Australia
frown Image link appears to be broken.
grin IndieDB! I'm now tracking Superku.


Formerly known as JulzMighty.
I made KarBOOM!
Re: indieDB and Superku's brother [Re: JibbSmart] #389251
12/12/11 03:31
12/12/11 03:31
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
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Superku  Offline OP
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Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Yeah, thanks, should work now! :>


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
new video 08.01.2012 [Re: Superku] #391142
01/08/12 22:46
01/08/12 22:46
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
Superku Offline OP
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Superku  Offline OP
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Kiel (Germany)
Again, a new video featuring some gameplay and level impressions. The sound is still very bad, often shadows are missing and all white objects without textures are placeholders, of course. Esp. the beginning contains known levels, but I like to include them anyway to record my progess over time.

http://www.youtube.com/watch?v=a5qHbgvhwbc

I've used music from the official GStudio Showreel made by Rondidon.


"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual

Check out my new game: Pogostuck: Rage With Your Friends
Re: new video 08.01.2012 [Re: Superku] #391144
01/08/12 22:49
01/08/12 22:49
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
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Espér  Offline
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Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Great Stuff Dude ^^
I like the walljump... i´m still stucking with that xD

Any chance that you give me an idea how you´ve done that lava animation? Is it a model?


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: new video 08.01.2012 [Re: Espér] #391146
01/08/12 23:07
01/08/12 23:07
Joined: Jul 2008
Posts: 1,178
England
M
MrGuest Offline
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MrGuest  Offline
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M

Joined: Jul 2008
Posts: 1,178
England
Great video again, keep it up!

Re: new video 08.01.2012 [Re: MrGuest] #391151
01/08/12 23:29
01/08/12 23:29
Joined: Apr 2008
Posts: 2,488
ratchet Offline
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ratchet  Offline
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Joined: Apr 2008
Posts: 2,488
The next big platform game laugh
Even Mario don't have such big and varied gameplay and moves.
The metroid and plane driving phases are great, i hope it will be more playable and hidden secrets wink !

The wind effect on the biginning with fast moving clouds and leafs in the aire is just amazinggly good.

Once youll' get lot of levels or games very advanced, you could advert on FaceBook , and other 3D game making sites !
By bringing up advert, you will increase the popularity, and your game will indeed be very appreciated i think.

Keep it up !

Last edited by ratchet; 01/08/12 23:33.
Re: new video 08.01.2012 [Re: ratchet] #391153
01/09/12 00:26
01/09/12 00:26
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
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Uhrwerk  Offline
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Joined: Jan 2002
Posts: 4,225
Germany / Essen
Impressive, dear Felix, simply impressive. Everything looks awesome and already very polished. Gameplay looks sometimes very hard. I hope you won't get into too much trouble adjusting the difficulty level.


Always learn from history, to be sure you make the same mistakes again...
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