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ent_setvertex()
#390678
01/03/12 20:19
01/03/12 20:19
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Joined: Sep 2003
Posts: 9,859
FBL
OP
Senior Expert
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OP
Senior Expert
Joined: Sep 2003
Posts: 9,859
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It would be really helpful if there was a hint that c_updatehull(entTerrain,1); is required to update the colission. See this thread: http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=378501I had the same problem and it took me quite some time to find out where I forgot what...
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Re: ent_setvertex()
[Re: jcl]
#390845
01/05/12 10:19
01/05/12 10:19
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Joined: Feb 2008
Posts: 3,232 Australia
EvilSOB
Expert
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Expert
Joined: Feb 2008
Posts: 3,232
Australia
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Yes, but terrain is always chunked in A8. But what about when "terrain_chunk=0;"? The A8 manual says that setting disable chunking... Well, mine does anyway... in the 'terrain_chunk' entry.
"There is no fate but what WE make." - CEO Cyberdyne Systems Corp. A8.30.5 Commercial
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