Gamestudio Links
Zorro Links
Newest Posts
Blobsculptor tools and objects download here
by NeoDumont. 03/28/24 03:01
Issue with Multi-Core WFO Training
by aliswee. 03/24/24 20:20
Why Zorro supports up to 72 cores?
by Edgar_Herrera. 03/23/24 21:41
Zorro Trader GPT
by TipmyPip. 03/06/24 09:27
VSCode instead of SED
by 3run. 03/01/24 19:06
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (degenerate_762), 1,098 guests, and 2 spiders.
Key: Admin, Global Mod, Mod
Newest Members
sakolin, rajesh7827, juergen_wue, NITRO_FOREVER, jack0roses
19043 Registered Users
Previous Thread
Next Thread
Print Thread
Rating: 5
Page 75 of 554 1 2 73 74 75 76 77 553 554
Re: What are you working on? [Re: sivan] #390627
01/03/12 11:42
01/03/12 11:42
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Really nice model otter... Ive made a fast and simple colorize in Gimp... In my opinion its better to set the colors in one pattern...
I take a simple Green touch with a orange beak, maybe you like it...

regards Sebastian




Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #390633
01/03/12 13:50
01/03/12 13:50
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
I prefer the purple+green texture, but Sebastian`s version is great, too. laugh

Re: What are you working on? [Re: Rondidon] #390651
01/03/12 17:51
01/03/12 17:51
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
My 1500th post laugh

Some progress with my level. Terrain shader and water is still to be improved. Decals and some details are still missing.



Re: What are you working on? [Re: Rondidon] #390654
01/03/12 18:01
01/03/12 18:01
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
that looks great o_o


Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: What are you working on? [Re: Espér] #390658
01/03/12 18:14
01/03/12 18:14
Joined: Dec 2003
Posts: 988
Germany, Magdeburg
JoGa Offline
User
JoGa  Offline
User

Joined: Dec 2003
Posts: 988
Germany, Magdeburg
Yes, looks great!
How is the fps?
And how about d3d_antialias eg. to clean the borders of the stake of the sign?

Re: What are you working on? [Re: JoGa] #390661
01/03/12 18:24
01/03/12 18:24
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
Expert
Rondidon  Offline
Expert

Joined: Aug 2002
Posts: 2,183
Germany, BaW�
FPS is ~15-20 on my Geforce 8800GTS 512MB. That`s because I didn`t optimize some things yet and the level is pretty huge and detailed. My goal is to get 25FPS with max details including FXAA on my PC. The detail level will be adjustable, of course (FXAA level plus on/off , PSSM shadow quality plus on/off, HDR on/off, DOF on/off, sight distance, texture resolution).

Re: What are you working on? [Re: Rondidon] #390666
01/03/12 19:11
01/03/12 19:11
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
@Rondidon :
That's beautifull !

For optimizing , do you have sprites for far away trees ?
It works great and saves a lot of FPS !
For houses some LOD also like simple shapes with drawn textures instead of Full 3D windows, doors etc ... will make it also.

For the grass, wee see a lot it's a one face bilboard ! but i suppose it's not definitive perhaps ?

Re: What are you working on? [Re: Rondidon] #390669
01/03/12 19:12
01/03/12 19:12
Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
Harry Potter Offline
Expert
Harry Potter  Offline
Expert

Joined: Dec 2002
Posts: 3,363
Vindobona (Ostarichi)
@Rondidon: Wow, it looks much better now.
The only thing I can criticize is the darkness of the shadow of the pier (quay wall?! "Kaimauer" in german).
It is much too dark - darker than the shadows of the trees. But it should be even brighter than the other shadows, because the water reflects the light of the sun.

Originally Posted By: Rondidon
FPS is ~15-20 on my Geforce 8800GTS 512MB. That`s because I didn`t optimize some things yet.
The textures of the roofs look as if you do not use mipmaps (or only 4 mipmaps?). Try to use more mipmaps (at least 10 Mipmaps), and your framerate will be much better.

Re: What are you working on? [Re: Harry Potter] #390683
01/03/12 21:26
01/03/12 21:26
Joined: Feb 2010
Posts: 482
in deinem Kopf
Otter Offline
Senior Member
Otter  Offline
Senior Member

Joined: Feb 2010
Posts: 482
in deinem Kopf
Hey!
I don't want to spam this thread with my stuff. Sorry
But I'm so happy that you like my work.
Many thanks for your suggestions.
The color of the bird varies with its strength.



My next mission is:
the weapon of the big Boss.
Has anyone experience with warhammers?



Rondi:
The water looks so much better than before!
A beautiful view on the city, with the -still very bright sky-.
PS: Congratulations to your 1500. post xD
(eine echte leistung! Denk mal zurück an deine ersten posts und schwelge in erinnerungen)


mfg
OTTER


Be my UBB-Buddy, without any reason!
Re: What are you working on? [Re: Otter] #390727
01/04/12 10:24
01/04/12 10:24
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
@Rondidon: nice!
use grass models instead of grass sprites. I use 24 poly models based on Loopix scattered grass model, with weighted randomized clipping at 1st and 2nd lod distances, and works fine in huge quantities. I use sprites only as details like flowers what can be swithced off easily on slow pcs.

@ratchet: I use 8 poly models for far tree lod models. how is it possible to use oriented sprites as lod stages of models?

Last edited by sivan; 01/04/12 10:26.

Free world editor for 3D Gamestudio: MapBuilder Editor
Page 75 of 554 1 2 73 74 75 76 77 553 554

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1