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Re: What are you working on? [Re: Hummel] #390246
12/24/11 21:45
12/24/11 21:45
Joined: Apr 2005
Posts: 3,076
Germany, NRW
rvL_eXile Offline

3D Artist
rvL_eXile  Offline

3D Artist

Joined: Apr 2005
Posts: 3,076
Germany, NRW
Maybe colorize the beak in Orange?


Tutorials:
[Blender]Terrain creation ENG/GER
[Blender]Low Poly Tree Modeling
[GIMP]Create a Texture for Terrains
CLICK HERE


Re: What are you working on? [Re: rvL_eXile] #390316
12/26/11 22:55
12/26/11 22:55
Joined: Jun 2006
Posts: 2,640
Earth
Germanunkol Offline
Expert
Germanunkol  Offline
Expert

Joined: Jun 2006
Posts: 2,640
Earth
Esper, I don't like the logo.
Sorry...
I'd make it much clearer. Google "Logo" and you'll see what I mean. Logos are clear, strong, stand out and are easy to print. No gradients, only a few colors, and clear to read at any size.


~"I never let school interfere with my education"~
-Mark Twain
Re: What are you working on? [Re: Germanunkol] #390495
12/31/11 14:04
12/31/11 14:04
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Quote:
Esper, I don't like the logo.

Sry.. ^^

Managed to work on my "A-Rpg Maker" again
Today i finished the Autotile importer:


It loads a Rpg-maker XP Autotile (WinApi File Open Dialogue), resamples it completely to my format (like RmXP does intern), and saves it in the Projects Autotile Folder.

Last edited by Espér; 12/31/11 14:06.

Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: What are you working on? [Re: Espér] #390555
01/01/12 23:21
01/01/12 23:21
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
@Otter:
Your model is great and cute like Mario games ; i like this cartoon design laugh
You could try Sculptriss 3D sciulpting for some of your characters , it could do good results also !

Re: What are you working on? [Re: ratchet] #390557
01/01/12 23:39
01/01/12 23:39
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Little update:

1 = the old RmXP/RmVX Autotile
2 = the new Tilemap Autotile
3 = Full transparent and half transparent Color (color picker mode)
4 = The live preview wich shows an ingame constalation of the Autotile.
(all the Autotiles and the Preview are shown animated)



The Color Picker mode. It took some time to manage the pixel_to/for things.. But it´s working now.
The Function of this mode duplicates each pixel to a double-size bitmap to show it 2 times bigger (easier to click). And the small rectangle shows the actual color, wich is under the picker-cursor.

Last edited by Espér; 01/01/12 23:42.

Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: What are you working on? [Re: Espér] #390558
01/01/12 23:44
01/01/12 23:44
Joined: Dec 2008
Posts: 1,218
Germany
Rackscha Offline
Serious User
Rackscha  Offline
Serious User

Joined: Dec 2008
Posts: 1,218
Germany
For the autotileimporter: why do you repose the tiles? Doesnt make any sense to me.
Your bigger "new" set, uses the same tiletypes but requires more memory.


MY Website with news of my projects:
(for example my current
Muliplayer Bomberman,
GenesisPrecompiler for LiteC
and TileMaster, an easy to use Tile editor)
Sparetime-Development

Re: What are you working on? [Re: Rackscha] #390560
01/01/12 23:46
01/01/12 23:46
Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
Espér Offline
Expert
Espér  Offline
Expert

Joined: Mar 2008
Posts: 2,247
Baden Württemberg, Germany
yes.. but i don´t want to create 4 16x16 pixel windows just for 1 animated autotile..
And i will add some more Mixtures of the Autotile (2 more rows). So the RmXP Default won´t do the work ^^

Last edited by Espér; 01/01/12 23:51.

Selling my Acknex Engine Editions (A7 Com & A8 Pro):
>> click here if you are interested <<
Re: What are you working on? [Re: Espér] #390604
01/02/12 20:27
01/02/12 20:27
Joined: Feb 2010
Posts: 482
in deinem Kopf
Otter Offline
Senior Member
Otter  Offline
Senior Member

Joined: Feb 2010
Posts: 482
in deinem Kopf
Today i finished the "Saurobird" model.
It takes much time to draw the feathers.





@ratched: Yes, I could, but this -model forming like clay- is not my art to work.



By the way: Happy new Year!
Hope you're such happy as i'm.



Now i'm working on a Boss guy...
... heavy, with massive destruction

mfg
OTTER


Be my UBB-Buddy, without any reason!
Re: What are you working on? [Re: Otter] #390609
01/02/12 22:00
01/02/12 22:00
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
Expert
ratchet  Offline OP
Expert

Joined: Apr 2008
Posts: 2,488
@Otter :
Your texturing skill is already great, it turned out nicely !
Like you said no need for sculpting.
I prefer the green one, the green make more appear the flesh like texture. Just personnal taste.

So it will be a game at final ?

Re: What are you working on? [Re: ratchet] #390621
01/03/12 09:20
01/03/12 09:20
Joined: Mar 2011
Posts: 3,150
Budapest
sivan Offline
Expert
sivan  Offline
Expert

Joined: Mar 2011
Posts: 3,150
Budapest
really nice Birdosaururs Gamestudioisticus!
but if I were you, I would change colors, e.g. use the green head with red body, or even better with red-yellow mix/transition feathers. but if eats only blue frogs, keep the blue feathers laugh (never eat yellow frog, it's posioning)


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