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Re: LODs and point animations
[Re: 3run]
#389805
12/18/11 18:36
12/18/11 18:36
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Joined: Mar 2011
Posts: 3,150 Budapest
sivan
Expert
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Expert
Joined: Mar 2011
Posts: 3,150
Budapest
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I don't have too much experience in animated models, but mdl naming *_0/_1/_2/_3.mdl works well for lod in free edition too, and 3dsmax "optimize" as I remember keeps animation. (there's a checkbox for keeping material borders if you have more). but there are two other options for it in max, what I always forget... but have some notes somewhere... in Milkshape reducing vertices results in loss of animation and uv mapping thus I never tested. but if you prefer free tools, try MeshLab but as I know it does not handle animations: http://meshlab.sourceforge.net/
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Re: LODs and point animations
[Re: 3run]
#389818
12/18/11 20:02
12/18/11 20:02
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chris_oat
Unregistered
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chris_oat
Unregistered
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just an idea: if your LODs Model (_1,_2,_3) stil have the same bones like your main model (_0) cant you just change your code to ent_animatefrom instead of ent_animate? That case you have only one model with all the animations instead of 4. does that work? Edit: Ah shoot, maybe i should read better. Your talking about point animations, and i talk about bones, sorry - forget it
Last edited by chris_oat; 12/18/11 20:03.
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