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Terrain Multitexuring: Best method?
#389782
12/18/11 16:27
12/18/11 16:27
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Joined: Aug 2002
Posts: 2,183 Germany, BaW�
Rondidon
OP
Expert
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OP
Expert
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
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Hello, I`ve got a huge terrain that wants to be textured. It`s modelled in Blender and expoted as MDL. I`m searching for a good multitexturing shader now. In the past I always used MED or IceX to texture my (smaller) terrains, but that`s not a good method for this specific model. How do I solve the problem of getting a nice Blendmap for my terrain? Does it make sense to create it directly in Blender or should I use an extrenal solution? Which multitexturing shader is best-suited for large terrains? Does anybody have experience with the Shade-C terrain shader? The terrain was 256x128 faces. I used the decimate modificator in Blender to get it polygon-optimized. Therefore it`s not symmetric. I hope that`s not a problem. Thanks very much for your help! - Robin
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Re: Terrain Multitexuring: Best method?
[Re: Rondidon]
#389798
12/18/11 17:59
12/18/11 17:59
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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And how can I convert a mdl to a hmp? MED -> Object -> Convert to Terrain. The model of course has to fulfill some restrictions such as equidistant vertices. I don't know about the exporter, though. Maybe you can try to fix it as you did with the unit scale?
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: Terrain Multitexuring: Best method?
[Re: Superku]
#389802
12/18/11 18:10
12/18/11 18:10
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Joined: Aug 2002
Posts: 2,183 Germany, BaW�
Rondidon
OP
Expert
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OP
Expert
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
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Managed to export it via FBX. But I can`t convert it to terrain because it`s "no regular grid". I think that`s because the vertices aren`t equidistant. Think there`s no way to get it converted to a hmp? So let`s go back to texturing. How to texture this mdl7 file now using a multitexturing shader? What`s the best method to get a nice Blendmap for it?
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