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Re: What are you working on? [Re: ratchet] #389091
12/10/11 14:26
12/10/11 14:26
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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Joined: Aug 2002
Posts: 2,183
Germany, BaW�
First version of the texture was better. I think it`s a cool character, but yes, it`s a pancake face laugh

Re: What are you working on? [Re: Rondidon] #389141
12/10/11 20:24
12/10/11 20:24
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Joined: Apr 2008
Posts: 2,488
some wip :


Inspired by this :




Last edited by ratchet; 12/10/11 20:26.
Re: What are you working on? [Re: ratchet] #389146
12/10/11 21:26
12/10/11 21:26
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Joined: Apr 2008
Posts: 2,488
Traditionnal modeling wip :
It's fast, and trange after using alot 3D coat and Sculptris laugh



Re: What are you working on? [Re: ratchet] #389220
12/11/11 20:00
12/11/11 20:00
Joined: Sep 2007
Posts: 101
Luxembourg
K
krial057 Offline
Member
krial057  Offline
Member
K

Joined: Sep 2007
Posts: 101
Luxembourg
Hi,
Working on a custom Path Editor:
www.youtube.com/watch?v=O07tSEez7sc
(sorry for the bad quality tongue )
SOme Features:
-add nodes and bezier curves(which can be changed with the help of a magnet)
-move nodes over ground
-insert nodes
-delete nodes
-save path
-laod path
-give nodes up to 10 skills and setting flags(for example you can set the magnet flag and the node will be transformed to a magnet)
-change position and rotation properties
-move an entitiy along the path(see end of video)

(The path is implemented with the help of linked lists)

Want to implement an other feature, but having some problems with it
(See: http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=387988#Post387988)

regards, Alain grin

Last edited by krial057; 12/11/11 20:05.
Re: What are you working on? [Re: krial057] #389223
12/11/11 20:15
12/11/11 20:15
Joined: Apr 2008
Posts: 2,488
ratchet Offline OP
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ratchet  Offline OP
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Joined: Apr 2008
Posts: 2,488
@Krial057 :
Cool ! Is is for personnal project ?
What GUi system do you use ?


--------

10 min texture work today : 256*256 diff and normal map (128*128
could do the job, very simple, no details )



Re: What are you working on? [Re: ratchet] #389281
12/12/11 18:05
12/12/11 18:05
Joined: Sep 2007
Posts: 101
Luxembourg
K
krial057 Offline
Member
krial057  Offline
Member
K

Joined: Sep 2007
Posts: 101
Luxembourg
I'm using the standart 3dgs GUI system. Just toggle buttons(images for hover click and off) and some background panels wink
I'm currently working with GrünerTee (Modeler) on a game that needs a lot of pathes. I will publish more info when the first level is finished wink

Re: What are you working on? [Re: krial057] #389451
12/14/11 15:28
12/14/11 15:28
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline
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Emre  Offline
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Joined: Jul 2007
Posts: 619
Turkey, Izmir
New ss&video about gulf demo.






http://www.youtube.com/watch?v=H_lwJP8yAls

Re: What are you working on? [Re: Emre] #389452
12/14/11 15:42
12/14/11 15:42
Joined: May 2009
Posts: 5,370
Caucasus
3run Offline
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3run  Offline
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Joined: May 2009
Posts: 5,370
Caucasus
Looks so awesome, how you've archived such awesome shadows? laugh


Looking for free stuff?? Take a look here: http://badcom.at.ua
Support me on: https://boosty.to/3rung
Re: What are you working on? [Re: 3run] #389453
12/14/11 15:46
12/14/11 15:46
Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Rondidon Offline
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Rondidon  Offline
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Joined: Aug 2002
Posts: 2,183
Germany, BaW�
Goes in the direction of the ICEnhancer for GTA 4. wink Very good work. Do you use Shade-C or your own shaders? What about performance?

Re: What are you working on? [Re: Rondidon] #389462
12/14/11 16:36
12/14/11 16:36
Joined: Jul 2007
Posts: 619
Turkey, Izmir
Emre Offline
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Emre  Offline
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Joined: Jul 2007
Posts: 619
Turkey, Izmir
Thanks guys laugh
Quote:
how you've archived such awesome shadows?

it just stencil & simple projection shadow(for vegetation). i want to give some other details but my english not enough for this.
Quote:
Goes in the direction of the ICEnhancer for GTA 4. wink

smile
Quote:

Very good work. Do you use Shade-C or your own shaders? What about performance?

Water shader is my own. Bloom from aum(Slin's shader). Also PP antialias from here. Everything else is my own, or general shaders from wiki.
Performans not good. 30 fps with HD3850. But i am working on it.

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