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Re: Turning static shadows off in WED
[Re: 3run]
#388929
12/08/11 20:52
12/08/11 20:52
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Joined: Sep 2003
Posts: 6,861 Kiel (Germany)
Superku
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 6,861
Kiel (Germany)
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Open the map compiler and click on the button for advanced options (">>>"), there you'll see a slider "Tesselate flat".
IMO you should not use vertex lighting, though, but use simple point light shaders (without any normalmapping and the like). Then you don't need tesselation anyway.
EDIT: Because vertex lighting always looks bad, no matter how fine your tesselation is, and it's basically only a relict from old A5/ A6 times.
Last edited by Superku; 12/08/11 20:53.
"Falls das Resultat nicht einfach nur dermassen gut aussieht, sollten Sie nochmal von vorn anfangen..." - Manual Check out my new game: Pogostuck: Rage With Your Friends
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Re: Turning static shadows off in WED
[Re: Superku]
#388938
12/08/11 21:28
12/08/11 21:28
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Joined: May 2009
Posts: 5,370 Caucasus
3run
OP
Senior Expert
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OP
Senior Expert
Joined: May 2009
Posts: 5,370
Caucasus
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I should learn shaders, and then give it a try, thank you man. By the way, what the hell is wrong with the Wiki? I see some strange stuff, like: </ div> </ td> <td style= MainBoxFrameStyle width:25%;> <div style= MainBoxHeadStyle>Documentation</ div> <div style= MainBoxContentStyle>
Could you please, give me direct link to that normalmapping shader?
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